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CounterOffset

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#1 CounterOffset
Member since 2018 • 15 Posts

I voted that the first one. lmao. Hilarious.

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CounterOffset

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#2 CounterOffset
Member since 2018 • 15 Posts

@texasgoldrush said:
@R10nu said:
@texasgoldrush said:

The PROBLEM with Far Cry 5 (as well as Ubisoft in general) is that they market strong sociopolitical themes and setting in their game(s) and then say absolutely nothing.

Like magical flowers that grant telepathy? Give me a break.

Ever wondered how the series that always delivered goofy stories with its over-the-top villains, within settings inspired by real-world conflicts only became "problematic" the moment it was set in Murica, with Murican villains?

It's just funny how i'm looking at the same game i've played 3 times already, but with some gameplay improvements, and for you it evokes some strong sociopolitical themes all of a sudden.

No, it was a problem the entire series. Did you not read what I said in parenthesis? Its a problem with the company itself.

Far Cry 2,3, and 4 also had strong sociopolitical themes and they too also say absolutely nothing. As do most Assassin's Creed games and Watch Dogs. Far Cry 5 is just a worse offender.

Instead of saying anything meaningful, the company relies on stupid gamer bullshit.

????

What do you consider meaningful then?

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#3  Edited By CounterOffset
Member since 2018 • 15 Posts

@ghosts4ever: Wow, you thought Alan Wake was a good horror thriller game? That's quite the stretch.

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#4  Edited By CounterOffset
Member since 2018 • 15 Posts

@X_CAPCOM_X said:

@airraidjet: gameplay wise, 2 was definitely the best. Some levels had some design issues, but those are also present in other souls games minus bb and demons.

But just to clarify, ds2 hate train is expired: its gameplay is regarded as the most polished by evem people that still demote it for not following lore or whatever.

Oh yeah, by people do you mean like Mitch L? Because he's a trash youtuber, who mostly just talks about feelings whenever he actually gives his thoughts on game design aspects.

The hate train was never unwarranted. At least the people who didn't like it had to go out on a limb to begin with, it's not like they were trying to just be "special" for disliking DS2. Dark Souls II is the worst objectively in more than one regard. Gameplay-wise? Yes, it does not have a full 360degree movement like all the other Souls games, hence the reason for this mod: www.nexusmods.com/darksouls2/mods/76/ Tie this in to how many tight walkways and jumps you find in DS2 and it could and probably will lead to frustration where you have to avoid dumb deadzones just to avoid falling off. Luckily, there is a mod that fixes this, but as a game, DSII gets this wrong. AGL? This was probably one of the most pointless abstractions turned stat that "gives" you i-frames....? So that means if you don't have any points put into it, your base hitbox is leaves a ghostbox behind you even if you time a dodge correctly. And even if you put points into AGL until you get 15+ i-frames, you still get hit by insanely weird collision boxes between your body and an enemy's weapon. This is verifiable, go to Heide's Tower, or Pursuer, or any grab animation in the game. It does not make sense. And other times you dodge it correctly and it's a tight rewarding dodge that shows that the game does have tight hitboxes in some cases. But since the game is so all over the place with an i-frame stat, weird untrustworthy hitboxes, and a bunch of trustworthy ones, there is still no way to be sure. Meaning nothing you see on screen, is a precise representation of what actually transpires. Gameplay IS NOT BETTER. Also turning i-frames into a stat makes that stat imperative to almost every build, because who would want to run around with a crazy untrustworthy hitbox? But this case of trashy collision between models can happen in reverse between your attacks and an enemy. The worst cases would be with Estoc weapons, you can replicate these deliberately even. But I've had multiple instances with other weapons, great swords, maces, straight swords where my attacks just miss. Not to mention lazy increases in difficulty through "mobs", and copy-pasted bosses in the early-mid areas just popping up in later areas including a 1v2 boss against Dragonrider. Just lazy, unless you tell me "yeah, but I liked Dragonrider" or "yeah, but someone out there, somewhere, like Dragonrider" I don't see how this counts in favor of the game. Just pasting random enemies unfitting to the environment or the theme thereof. I can go on with how the levels and the overall world are just badly constructed, but what I've said here isn't my subjective "interpretation" of the game, this is empirical evidence that you can verify yourself.

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#5 CounterOffset
Member since 2018 • 15 Posts

@airraidjet said:

Dark Souls had a better world design than Dark Souls III and especially II.

Demon's Souls might be the best of all of them, but II was the worst and III was just okay.

Also, Demon's Souls is locked to PlayStation because Sony Japan helped From Software develop it. That's why you'll never see Demon's Souls on anything other than Sony hardware, and unless a remaster on PS4 happens, that means its on PS3 only.

what makes it "better", "best", "worst" or just "okay"?

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#6 CounterOffset
Member since 2018 • 15 Posts

Next Fallout game shouldn't get released...

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#7 CounterOffset
Member since 2018 • 15 Posts

Sorry, but how do the Divinity OSs not offer much in terms of gameplay?

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#8 CounterOffset
Member since 2018 • 15 Posts

@ghosts4ever said:
@DragonfireXZ95 said:

@davillain-: That's not bait, he actually believes that. Lol

the original deus ex a 20 year old game is still better than all 3 witcher games combine.

the witcher 3 is not a good game.

You're not a good game. Witcher 3 is still better than you and originalz Deus EX combined x50. It still beats you with one hand behind its back.

Sorry, but cry some more please.

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CounterOffset

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#9 CounterOffset
Member since 2018 • 15 Posts

@texasgoldrush said:
@Jag85 said:

@texasgoldrush:

Secret of Mana is a multiplayer open-world action RPG, has a hack & slash combat system with a stamina meter, and has quests with alternate solutions. This is the same core action-RPG template as Dragon's Dogma, Soulsborne and Monster Hunter.

You aren't getting it.

While Secret of Mana has those things (and really only the beginning has a quest with alternate routes), its got that number game combat template that the Final Fantasy games have, but in a more action form. SoM is a huge example of an action RPG that fits the template.

Dragon's Dogma hides the numbers game like most WRPGs. Dragon's Dogma also has multiple solutions to quests and moral choices, as well as some immersive sim gameplay. Soulsborne is a full on immersive sim along with it being an action RPG. Monster Hunter has no intrinsic attributes which is a break from the RPG norm.

If Soulsborne are immersive sims then pretty much any game is an immersive sim. I can see how it might have similarities or some elements that immersive sims also have but you're just skewing a word for the sake of complicating your little battle of wits here.

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#10 CounterOffset
Member since 2018 • 15 Posts

Dark Souls II. So far it's been sub-par.

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