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cutmaclass1

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#1 cutmaclass1
Member since 2004 • 1611 Posts
If GTAIV, MGS4, and SMG2 all deserved tens then so did: Shadow of the Colossus Resident Evil 4 Metroid Prime MGS3: Subsistence Etc etc etc. But whatever, no use complaining.
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cutmaclass1

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#2 cutmaclass1
Member since 2004 • 1611 Posts
I'm sorry but announced beforehand or not any one of the games you mentioned singularly decimates the 2006 "Giant Enemy Crab" showing.
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#3 cutmaclass1
Member since 2004 • 1611 Posts
There is currently no known work being done on a new Viewtiful Joe game. Hideki Kamiya, the man behind Viewtiful Joe (and Devil May Cry, Bayonetta, and Okami) and Clover Studios, its developer, has since left Capcom, who still owns the rights to Viewtiful Joe. Even if we got a new VJ game, it wouldn't be the same. Case in point: the DS spin-off and GameCube party brawler. Those were - critically and commercially - somewhat unsatisfactory.
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#4 cutmaclass1
Member since 2004 • 1611 Posts

[QUOTE="cutmaclass1"]Metroid Prime was outsourced to Retro Studios. Nintendo didn't develop it.Haziqonfire

Yet it was under the supervisor of Metroid co-creator, Yoshio Sakamoto and has approval and direction from people like Miyamoto.

But nice try.

See above post. You just acknowledged - yourself - that Nintendo supervised. They didn't develop. They told the guys what they wanted and the Texans made it for them. Compared to Mario Galaxy and Zelda, Metroid Prime was not and is not a "Nintendo" game.
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#5 cutmaclass1
Member since 2004 • 1611 Posts

[QUOTE="cutmaclass1"] Metroid Prime was outsourced to Retro Studios. Nintendo didn't develop it.Thunderdrone

Retro Studios IS nintendo.

Oh and it was a co-developed project between Retro, Nintendo EAD and R&D1, directed and produced by Miyamoto, Kensuke Tanabe and Kenji Miki.

100% nintendo game.

Dear... not this again. Retro Studios is based in Texas. "The Japanese crew, which included producers Miyamoto, Kensuke Tanabe and Kenji Miki, as well as Metroid designer Yoshio Sakamoto, communicated with the Texas-based studio through emails, monthly phone conferences and personal gatherings." "During the last nine months of development Retro's staff worked 80 to 100-hour weeks to reach the deadline imposed by Nintendo" It's more than obvious who was doing the actual dirty work here. It's a shame that you love your IP so much and you won't even acknowledge who made it what it is.
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#6 cutmaclass1
Member since 2004 • 1611 Posts

[QUOTE="Toriko42"]

[QUOTE="xhawk27"]

Really? You do know that the 360 has more games rated 9.5 than any other system. Also the best version of GTA IV is on the 360. If this and MGS4 got a 10 don't worry Halo Reach has a chance.

JB730

Word, the amount of multiplatform titles and exclusives the 360 gets which get 9 and above...I mean seriously. This is the first game to get above AAA since Brawl so I don't think 360 fans will suffer.

Hell, 2 AAA titles > 1 AAAA

quality > quantity, especially if you don't have much time to spare

playing the best game of the generation > playing 2 superb games

Not true at all. There thematic content of BioShock is more thought-provoking and ultimately satisfying from a narrative point of view than anything Nintendo has produced since Metroid Prime, which they didn't even develop. Maybe you all just play games for fun, but I play games because I believe they are an art form, a new wave of storytelling possibilities. Nintendo's games are good fun, but certainly they'll just be remembered as games, never transcending what outsiders perceive as the "stupidity" of the medium. If you want to play a game where your only incentive is to collect stars in lieu of a game like GTAIV, which makes the player ponder the ineffability of the American dream, then have fun with an experience that is no more fruitful than it was 25 years ago on the NES. There are far more important strides being made in the industry by an army of dedicated artists and storytellers, who makes beautiful narrative fabrics in addition to providing engaging and new gameplay mechanics. It's no wonder people think gamers are all socially-ignorant.
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#7 cutmaclass1
Member since 2004 • 1611 Posts

[QUOTE="Pikminmaniac"]

Check this out

1) The Legend of Zelda The Ocarina of Time 97.66%

2) Super Mario Galaxy 97.28%

3) Super Mario Gallaxy 2 97.21%

4) Grand Theft Auto IV (PS3v) 97.19%

5) Metroid Prime 96.26%

6) Soul Calibur 96.26 %

7) The Orange Box (360v) 96.26%

8 ) Grand Theft Auto IV (360v) 96.24%

9) Uncharted 2 96.13%

10) Red Dead Redemption (360v) 96.02%

Mario is owning the critics this gen

JB730

it's obvious who the best game developer of all time is when their games occupy damn near half of the top 10 best rated games of all time list.

Metroid Prime was outsourced to Retro Studios. Nintendo didn't develop it.
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cutmaclass1

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#8 cutmaclass1
Member since 2004 • 1611 Posts
Considering the source, I'd take it with a grain of salt. But considering Sega's status as a business - and somewhat limited appeal of the Shenmue series, especially in light of better modern open-world or narrative-driven games like GTA, Yakuza, Heavy Rain - I'd think it would be an unwise business decision on their part to make it exclusive.
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#9 cutmaclass1
Member since 2004 • 1611 Posts

They've already announced Episode 3 and they haven't scrapped it. They haven't revealed much about it, but they have spoken of the super long wait.

Doug Lombardi says: "But each of the episodes you saw becoming a more ambitious project as you ramped up towards where the finale's gonna be of this chapter. So I mean, we're taking more time because it's a more ambitious project." LINK

They're still doing Episode 3, but it's going to be the longest of the Episodes (probably long enough for an entire game's worth), and it's going to be really ambitious.

organic_machine
That LINK is well over a year and a half old. I think it's pretty obvious that they've abandoned the episodic endeavor and just turned Episode 3 into Half-Life 3. It's obvious to everyone that you don't just work on one episode for three years, and - in fact - it would be a horrible business move the call it an Episode if it had enough content to classify as a game. I would bet money - lots and lots of money - that the project has since turned into Half-Life 3. I would not bet money that they show it at E3 this year, but i still have hopes. Though it's funny because I distinctly remember hoping to see them show it at last year's E3.
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#10 cutmaclass1
Member since 2004 • 1611 Posts
DS: 15 AAA PSP: 8 AAA