The beginning of the game was rather bland for my tastes but after commandeering the Jackdaw I've had more fun with Black Flag than just about any other game I currently own. I'll likely pick it up for next-gen consoles as well just to see the differences. Great game though. Maybe not GOTY material, but pretty damn good nonetheless.
D34DP00L_187's forum posts
Killzone and inFamous Second Son look sick! I cannot wait for the new generation. Only a few more days.
Don't own a gaming pc huh. We've seen better graphics in 2007 than all the games mentioned above running on ps3/360.
Besides I'm ready for the next gen, cause this gen really lacked in the RAM department, and you can tell, especially with ME3.
I thought we were past the PC supremacy garbage, but I guess not. Whether a game runs at 60fps or 30 as long as it's smooth, and the hiccups are subtle than what difference does it make to someone who prefers consoles to PC gaming? There's pros and cons to both sides, but regardless at the end of the day we're all gamers and whether we're mobbing on League, or pwning on Halo, or surviving The Last of Us the only thing that truly divides console and PC gamers are the exclusive titles. Forget all the hogwash about what's under the hood and instead look at what kind of game you're playing. We seem to be losing sight of that and trading that in for who can make there's look more like a portrait.
this generation was dominated by too much GTAs' which I strongly oppose,I don't know anything much other than San Andreas and IV(before I retired playing the series,these 2 were the best of the bunch)
I don't know what you mean dominated. But COD was way more dominant than GTA because it came out each year. GTA IV and GTA V had a few years between them and there were only 2 this gen
Five year difference by my count. I think what @Smashbrossive50 meant where there were a few copycats. Saints Row thru Saints Row IV have been a sucker punch to the Grand Theft Auto and Rockstar label this entire generation. Then you have Red Dead Redemption which was a western GTA thru-and-thru. So by my count that's seven games in eight years, is it? That's quite a few to be sure, but there again Call of Duty has also flown this banner all generation long, and Assassins Creed is beginning to do the same.
I don't want a deep narrative from a racing game because at that point it simply becomes an RPG. Seems irrational, so no thanks. The genre itself defines what a Need for Speed game once was, and should be again.
Call of Duty, since it's debut in the current generation has always been about two things: An addictive multiplayer, and a tongue-in-cheek campaign. In my opinion they have certainly succeeded - to a point. They've gradually improved throughout the years but with no exceptionally noticeable changes that are "ground-breaking" or "innovative." This is what I feel hurts this franchise more than annual releases, however I suppose if it's not broken then why fix it? Two separate development teams is a great idea, but when there's little to show for your work than there's going to be a negative response in kind. Call of Duty: Ghosts is under the magnifying glass and her patrons - incredibly scrupulous. Being that I have yet to play Ghosts it's impossible to form an educated opinion, but from what I have seen the game looks fun, but does seem to yield little difference from her predecessors. We'll see in a couple of days.
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