[QUOTE="Hammerofjustice"]
I knew I should have bought a wii instead :(
ArisShadows
Wow, I swear I just seen that pic in another thread, you people all buying the same xbox or what?
Yes. And reciever...and plant.[QUOTE="Hammerofjustice"]
I knew I should have bought a wii instead :(
ArisShadows
Wow, I swear I just seen that pic in another thread, you people all buying the same xbox or what?
Yes. And reciever...and plant.[QUOTE="TyrantDragon55"]We've already established that Halo didn't invent the grenade thing, although from what I've seen it does it much better than Tribes. I still haven't seen a game before Halo that lets you melee with any weapon.MakariIf Halo had three years to improve on the grenade thing and all they came up with was to add a second type of grenade... :D hahah jk. Really, I used to play the hell out of Tribes way back - they're almost exactly the same in how they function, except Tribes lets you throw them as fast as you hit the key and doesn't show a 'throwing' animation, just little blinking red plasma grenades poop out of thin air. And the Tribes grenades are somewhat short-range, but you wouldn't be hitting anybody at range anyway - most people spent their time fighting 50' up in the air dancing around heh. Meleeing with any weapon I'd just tag as one of those things that yeah, it might have done first - and it's no big deal on the larger scale. It works very well in the context of Halo, and would utterly suck as a gameplay mechanic in many other styles of games - Unreal Tournament, Tribes, Quake all moved way too quickly to make melee useful. It might be okay in Battlefield, but even then you might as well pop them in the back if they haven't noticed you yet - pulling the knife often gets you killed, even if you have the drop on them. It worked well in SP Call of Duty, though.. er, not so much in multiplayer. ;) If one wishes to pull a list of 'things so and so game did first that are awesome, thus the game is more awesome than the others,' something like Tribes would have a massive list just because it was around first; i.e. the multiplayer deployables, fully functioning vehicles in multiplayer, big maps + 64 player multiplayer, jump jets, mortars, blah blah. Grr, you keep making me want to start up tribes right now, but my ping would be so horrible behind this network :( vgs!
[QUOTE="Makari"][QUOTE="lespaul1919"][QUOTE="TyrantDragon55"][QUOTE="slateman_basic"][QUOTE="lespaul1919"]2) melee with whatever gun is out
this is huge. while some other shooters before it may have had some type of secondary functoin to pistol whip or something halo was the first to feature melees in such a dominant role being able to melee with whatever weapon was out. INCLUDING any objective your player is holding. in how many other FPS games can you hold the flag in CTF and smack people with it?TyrantDragon55
Again, in PC games, this is old as dirt.
What PC game let you do that before Halo? Most modern PC games don't even let you Melee no matter what weapon you're using.
he is delusional. its ok. same with nade thing. the first PC game to do the nade thing was....halo...:|
tribes 1. it actually came out in 1998, though. but it had default grenades that you would just hit the.. i think it was H key or something odd by default instead of G, and they would stick to your target for ~3 seconds before exploding. you don't see them used in videos because they're hard to stick onto people in a game that moves as quickly as tribes... i had most of my use out of them in public games, sneaking up behind a camping sniper and plastering him with 3 or 4 before voice-chatting 'Hi. Bye.' right behind him. tribes also did the recharging shield thing, the sniper rifle headshot one-hit-kill (on light armor and maybe medium, heavy was 2+ headshots). absorbing fall damage was in tribes - either via lighting your jumpjets before hitting the ground, or landing on a slope and hitting 'jump' right as you land on the ground, which led to skiing and ski-jumping, which became the main way of moving around in the game. tribes also had armed and transport vehicles, limited weapon loadouts and customizable equipment sets that you could save and hotkey to instantly call up, powered/shielded bases with multiple entrances to attack and defend, portable and repairable 'engineer' items like mines, turrets, force fields, and inventory stations to let you change your items anywhere in the field. it also had a strong focus on teamwork, like the commander stations and the targeting lasers that would tell your heavy armor teammates where to aim to land a mortar round right where it needs to be from across the map. they also had jump jets, which gave you the ability to pull badass stunts like launching yourself 300 feet into the air, shooting the pilot of an air vehicle as it flies past, and landing on and commandeering the craft in midair, even though there are still 2 enemies riding in the passenger seats. you then immediately crash the vehicle and bail out a split-second before to survive. :) while people were playing this, i think most others were just starting to realize that multiplayer could be fun with goldeneye and timesplitters.We've already established that Halo didn't invent the grenade thing, although from what I've seen it does it much better than Tribes. I still haven't seen a game before Halo that lets you melee with any weapon.
Why do you say Halo does the nade-thing better? Just curious.[QUOTE="TyrantDragon55"][QUOTE="slateman_basic"][QUOTE="lespaul1919"]2) melee with whatever gun is out
this is huge. while some other shooters before it may have had some type of secondary functoin to pistol whip or something halo was the first to feature melees in such a dominant role being able to melee with whatever weapon was out. INCLUDING any objective your player is holding. in how many other FPS games can you hold the flag in CTF and smack people with it?lespaul1919
Again, in PC games, this is old as dirt.
What PC game let you do that before Halo? Most modern PC games don't even let you Melee no matter what weapon you're using.
he is delusional. its ok. same with nade thing. the first PC game to do the nade thing was....halo...:|
No dude...I've been over this. Tribes did this before Halo, and another PC game may have done it before tribes.[QUOTE="d3ath4u"][QUOTE="TyrantDragon55"][QUOTE="SolidTy"][QUOTE="TyrantDragon55"][QUOTE="grassdream"]All of those things were done before.TyrantDragon55
By what games? I honestly can not remember an FPS before Halo that let you throw grenades on the fly, or Melee with any weapon or object you might be holding.
Did you ever play Time Spltters or RED FACTION the year before XBOX ever existed?
I'm pretty sure you had to equip grenades to use them in those games.
tribes 2 (released may, 2001) had nades you could throw (several types as well) without having to "equip" them. I'm pretty sure tribes 1 (released jan 1999) let you do this as well. EDIT: Die, semicolonI have to admit I've never played tribes so I guess I could be wrong there. Could you also do a melee attack? No matter what weapon you were holding.
No melee attacks with weapons.[QUOTE="SolidTy"][QUOTE="TyrantDragon55"][QUOTE="grassdream"]All of those things were done before.TyrantDragon55
By what games? I honestly can not remember an FPS before Halo that let you throw grenades on the fly, or Melee with any weapon or object you might be holding.
Did you ever play Time Spltters or RED FACTION the year before XBOX ever existed?
I'm pretty sure you had to equip grenades to use them in those games.
tribes 2 (released may, 2001) had nades you could throw (several types as well) without having to "equip" them. I'm pretty sure tribes 1 (released jan 1999) let you do this as well. EDIT: Die, semicolon[QUOTE="Danthegamingman"][QUOTE="Timstuff"]Why do Xbots want the Chrono Trigger liscense so bad? It's the talent BEHIND Chrono Trigger that made it good. And besides, do you really think Square would just sell off one of their most prized IPs? This is so retarded, I can't understand why anyone would believe such an absurd rumor for even a moment.ZhengiActually by Mistwalker getting the Chrono license you are reuniting the talent that was so important to that game. That makes sense. But I'm not sure why SE would sell off Chrono Trigger though. Are they really that strapped for cash? I never even heard about them having financial problems. Just release another DQ game and they're okay once more. Seems weird to sell an IP. EDIT: Nevermind, the title says financial reasons. It seems strange though cause SE would probably make more money if they actually made another Chrono game.
I really hope this is true. I would totally be happy with the Chrono series in mistwalker's hands. Need.new.chrono.game. EDIT: er, mistwalker, not mystwalker.http://www.ownage.nl/news/18035/
http://www.wunderlampe.de/st-dtler/r-tselraten-um-square-enix-verk-ufe.html
The first link is Dutch and 2nd link is German...I'm too lazy for translation so maybe if someone will be kind enough to google translate it I would apreciate.
Mistwalker buys rights to Chrono Trigger. Will we see a Chrono Trigger 2 on X360?
PullTheTricker
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