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dChev

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#1 dChev
Member since 2010 • 25 Posts
I think it's interesting when people list sequels here, like "Age of Empires 2". I remember playing AOE 1 and 2 and I don't remember the game play being that much different between the two, so in what way was AOE 2 groundbreaking but AOE not? For that matter I saw CIV III on someone's list. To my mind, groundbreaking means the developers created something new that had never been seen before...created a new genre. I'll agree that Half-life was a fun and amazing game, but it was just an FPS in the end. For groundbreaking in FPS I think you have to say Castle Wolfenstein 3D or maybe Doom, since the entire genre didn't exist before them. That being said, here is my list, and why I think each game belongs there. Advent (Colossal Cave or Adventure) - First ever adventure game King's Quest - First with animated graphics Monkey Island - First with point and click interface Gabriel Knight - First with voice acting Castle Wolfenstein 3D - First ever FPS, all others were merely improvements in plot, production and various graphics and physics technologies. Tomb Raider - Showed a whole new way of using the 3d engines, not just for shooting hordes of monsters Thief - First stealth based game. Railroad Tycoon - Sid Meier, created the tycoon games Civilization - Sid Meier, does it have a genre? Dune 2000 or Comand and Conquer - Created the RTS genre. Dune was actually first but largely unnoticed. C&C brought it home. Sim City - created the sims Prince of Persia (but probably really Karateka) Ultima - for creating the RPG Ultima Online, creating the MMORPG