Free Radical founder says Call of Duty and Battlefield are only profitable shooters on market, publishers afraid to pursue projects that don't follow established formula.
Read full topic here:
http://www.gamespot.com/news/most-fps-games-lose-money-says-timesplitters-dev-6374872
My comment:
- dalua360 commented:
Posted May 3, 2012 9:54 am ET
First of all, if all gamers tried to support the gaming community a little, we wouldn't have tons of clueless gamers that buy anything that comes with the label EA or Activision. I love FPS games more than other genres, but I'm man enough to admit that MW3 and BF3 are the cheapest thing ever made just to keep us busy, that's it, and before you guys start to thumbs down me, I mean that all developers are trying to please too many types of players with one game only and that's impossible and this is what's making today's games become mediocre. Take "FarCry 2" or "Operation Flashpoint Dragon Rising" for example, those are two games with focus on specific things and there are people that hated but there are people that loved like never before, and that's what the games should do, they should focus on their specific public to make them 100% satisfied. What do we see today? We see two major games with this huge community but with this huge amount of complaints around the web. So, people is still playing it but there's no 100% of satisfaction, it's just that we don't have anywhere else to go, we have millions of people playing only two games, but don't you think that people have a lot of different preferences? Do you see only two types of shoes on the market? I don't think so! Crysis 2 did the same and that's why they didn't sell as expected, they didn't keep to its roots.
- vaibhavp commented:
Posted May 3, 2012 10:06 am ET
Crysis 2 did'nt made any money? I thought it sold like in excess of 3 mill. If this much sales is not profitable maybe you need to work out economics better.
- dalua360 in reply:
Posted May 3, 2012 10:27 am ET
@vaibhavp If a game costs $100 and the total sales is $101, that's profit already, right? The problem is the baseline of today's market is set to the hundred of millions, anything less than that is not acceptable for them. To achieve that, they need to target almost all types of gamers, and this is causing the whole problem. The gaming industry prefers to launch generic games with huge profits, but they know that the gamers will be pissed with something, the problem is that they just don't care because we will still spend our stupid money with their stupid generic games. The gaming community should get together and make some sort of strike against the market, but this type of commitment is too difficult to achieve when we're dealing with kids