I agree that the comparison between used game markets and piracy is weaselly, and this guy and the company he represents deserve whatever resentment gets tossed their way. I don't understand how these folks can whine about perfectly legal sales; if you can't figure out how to make sales, control costs, respond to changes, and profit in your market, then why are you in it? I'm not going to write a novel, charge $80 for it, and then complain about how unfair it is and how hard I worked when a decent copy shows up in a used bookstore for $20. (If only it was the 14th century, when neither bookstores nor printing presses existed!) Even Hollywood is cutting back on big-budget flicks these days, in some cases focusing on things like quality scripting and direction more than A-list actors and special effects. Why can't the video game industry do something similar, perhaps in the cheaper downloadable market (hey, redistribution problem solved)? I don't need realistic nosehair physics or have celebrity voice actors recite lines that could've been written by a 14-year-old fanfic author. (Hello, Gears of War 2.) However, there's an argument to be made for an online services charge, as companies incur ongoing costs from supporting used buyers who play online--if they're taking up server resources and never paid the company running those services a dime, then the company not only doesn't profit off a used sale, it incurs a loss as well.
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