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Damn it to hell.

I don't know if many of you were waiting for this game or how many of you read the Gamespot review, but Damnation was one of these games I was a little bit excited about when it was first announced. I guess it was probably because of its Steampunk settings and the whole vertical combat thing (still have high hopes for Dark Void to make it work), and as time went by I got ever so slightly less excited every time I read a preview or watched an interview. It seemed to me like the developers are taking good ideas, and implement then in a totally stupid way. For example, when I heard about the types of weapons in Damnation, I was completely disgusted by the enthusiastic manner the interviewee described a four barreled shotgun (a completely useless weapon) and the lack of any attention to the air-powered machine gun, which I think is an amazing concept and a superior weapon in the game. I know it is just a little thing, but it seems to me that the developers got overly excited about the wrong things, and instead of use this imaginative settings to create something truly unique, they just tried and be accepted at the cool kids table.

So as you probably figured out from my incisive rambling, I picked up a copy of Damnation a short while after its release, and I am disappointed, so say the least. At first, when I just started playing, I dismissed the bad reviews, and found myself having fun, jumping and climbing about the vast (if linear) environments. But after easily dispatched of a courtyard full of generic enemies for the third time and after I seen through every twist in the paper-thin plot, I realized the reviews were right; Damnation is a one-trick, brain-dead pony.
Expect my full review once I bring myself to finish this damned game.
Oh, and just because it was the single awesome thing in the game so far, I give you...
The Steampunk Zombie (like-thing)!