well, CGs are just blurred in-game graphics(because they're pre-rendered).try applying blur, then contrast to any in-game screenshots(i'd prefer COD4) using photoshop and you'll see what i mean. i doubt KZ2's appearance is a product of rendering, rather, they might just be integrating video filter effects (like mass effect's film grain?NG2's classic film filter?) that applies blur(for the lack of AA) and contrast(this can fake lighting and recover some details lost by blurring). i might be wrong, but it's very clear that it lacks details/textures. and if this is true, then it would greatly explain why the game runs smooth.
mgs4 isn't impossible on 360. it's f....n ambitious to compare to crysis. gameplay is good though, hope the physics won't ruin it. i can see some 360 owners like this game. i only have 360, but please, let's just accept that we cannot have all we want. i'd also be glad if 360xclusives shared to ps3, not by porting, that way it will clearly show which has more power and finish all this system war crap.
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