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daz3626

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#1 daz3626
Member since 2008 • 25 Posts
I am 21, I've been playing Little Big Planet and Little Big Planet 2 since they came out. As much as I am not at all bothered by the simplistic and almost childish style of Little Big Planet games, I also approach them as a game developer. Since I am not very good at coding and I am terrible at animating, Little Big Planet 2 is an intuitive way to create the games I want to make without the complexity of making a real game. It's also easier to make logic within Little Big Planet that can be applied to other games. I have helped my friend, who is a real game developer, with the logical tricks I learned to work with in Little Big Planet. It is quite limited but with research and problem-solving, there is usually a way to expand these limits, and provided a Little Big Planet 3 doesn't overly simplify all the tools that exist already, I think people will continue to build better and better games out of Little Big Planet 2. It's amazing as an expressive tool, and I think the only things that are lacking is some kind of automatic number processing tool, without having to build one, and a saving/memorising tool to link between levels.