This may be out of character, but I am going to do a review of my newest addiction, inFamous.
Since I am known to rant about things that I hate, lets start off with the bad.
First complaint is minor texture and object pop-in, only really a big deal to those who only play games if the graphics are border-line real, but still noticable. It can be forgivien since the only loading is done when you first turn on the game.
Sometimes you get rushed by so many enemies, it turns into a perverbial cluster-f**k. That only gets more irritating when you get hit by a rocket launched by someone off in the distance you couldn't see. I also F**KING HATE how the bad guys (who are mutated street thungs, hobos with bags on their heads, and then one professional group each with their own island) have perfect aim from any range even though they lack any real training with AK-47's that are inaccurate at at distances more than 50 ft. Combine those last two and you get some some frustrating moments.
Last complaint is that Cole (your character) sticks to objects to make platforming easier, not a problem in and of itself. Problems come along when he doesn't stick to what you want or sticks to something you don't want him to. I have had a lot of trouble in certain missions because of this, though it helps more than it hurts.
Now onto the good.
It is one of the few games that doesn't lovingly render everything with only the colors of the dirt spectrum (which means there are more colors than justshades ofbrown and grey), and is pretty colorful. Lightning effects are the best I've seen, which they should be since the game revolves around the lightning powers. The graphics aren't too stellar technically, but artisticly they fit quite well with the story. The atmosphere is very well done, it feels like the city is in a major crisis.
The gameplay is top-notch. Minus the above issues, the climbing works really well.The animatiosn are excellent, and you can shoot from pretty much anything. The cover system isn't the best in the industry, but it works. Circle makes Cole attach to an object, but only those that are below teh waist line, he can't attach himself to a corner or something tall like that. He can however, grab onto a ledge, and reach up and blast baddies that way.
You can't drive cars or shoot guns, the electricity in your body makes them go boom. I do't understand why youw ould though, you an shoot lightning, throw static greades, or launch rockets (among other powers). Plus you can grind on rails or powerlines to get around quicker. Guns and cars are pointless when you can do all that.
Except when you are running low on juice. You can absorb energy from most anything electric, including lightposts, gerenators, TVs, cars, and people to name a few. When peopel are on the ground wounded, you can either heal them, restrain them, or suck their life out and fully replenish your health and energy.
That adds to the games karma system. While not the best system out there, is it well done. You can be good or evil, and the city will reflect on your chocies and so will the story. Minor things like healing people or killing pedestrains chagne your karma slightly, but there are Karma moments that have a big impact. Cole weighs the pros and cons of each choice and it is up to you to decide to do teh evil thign ordo the right thing. One example is a trash golem is holding a fuel tank. You can either blow it up and destroy on of the beasts arms, but it would also kill a lot of wounded bystanders in the area. I of course took the evil path in my first playthrough, but I will do a good playthrough as well.
I barely scratched the surface of the possibilities, so if you have a PS3 you MUST get this game. 360 players will have to go to their 3 year-old Crackdown for anything even remotely close to this experience, but Crackdown is nothing compared to inFamous so they still lose.
inFamous gets a 10 outta 10 and is a good candidate for my game of the console generation.