The "lazy developer" is a myth perpetuated by Internet forumites, kinda like the Nintendo ON. Games are not all made equal: they have different budgets, different teams, different consoles, different tools, different consoles. Not every developer can afford to spend 4 years squeezing every ounce of performance out of their system like a first-party (or Mikami when he made RE4), at some point it comes down to profit margins. Developers don't just sometimes say "well I could make a AAA game, but I don't feel like it so I'm just going be lazy". Instead they must carefully balance development time, graphics quality, and potential sales.
That being said, there's a good reason Wii games don't have graphics that are past the GameCube level: Nintendo is pushing their console as a place to make simple, cheap-to-develop games. Making a game that pushes a console to its limits (like Super Mario Galaxy) is not cheap. Even making a game of RE4 quality would cost a ton to make on the Wii due to all the assets needed. It just doesn't make sense to spend all that money to push the Wii to its limits, when the same amount would get you much better performance on the 360 or PS3. Which is why you have most of the experienced dev teams working on those platforms, and not the Wii.
Teufelhuhn
But the thing is they still charge 40 pound a game here in the uk, same as a 360 game for very poor quality, now you tell me how thats fair??
Log in to comment