dgreenheck89's forum posts

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dgreenheck89

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dgreenheck89

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#2 dgreenheck89
Member since 2004 • 27 Posts
lol good topic... not
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dgreenheck89

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#3 dgreenheck89
Member since 2004 • 27 Posts
actually if you SLI'ed two of the GT's, you could easily beat the GTX but still get the same price. I was looking at benchmarks on Tom's hardware and it was making me sick that i paid $500 for the GTX when these $230 cards perform only about 5% worse. If you spent $460 + $40 extra (extra to an average non-sli motherboard) for a SLI mobo, you could easily play everything on very high.
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dgreenheck89

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#4 dgreenheck89
Member since 2004 • 27 Posts
I have a dual-core and an 8800 and I can almost max out the game... so I don't see how Crytek was lying...
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dgreenheck89

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#5 dgreenheck89
Member since 2004 • 27 Posts
I don't know how much you guys have played around with the editor but... I was playing around with the TAC launcher (mini-nuke grenade launcher) and I noticed how little affect it had on buildings and such. Is there a way to modify the power of the weapon so it has a bigger area of affect? I didn't really see any tutorials for it so whatever you guys figure out would be cool.
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dgreenheck89

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#6 dgreenheck89
Member since 2004 • 27 Posts
I think you guys forget that this game on lower settings looks better than most games completely maxed out. You aren't supposed to be able to run it on high. No one can really. Just make the cuts in the graphic options you need to (shaders makes a huge difference in FPS, along with post-processing) and enjoy. This game is definitely a cut above the rest. It seems to be extremely processor heavy too, so quad-core seems to be the best option here.
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dgreenheck89

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#7 dgreenheck89
Member since 2004 • 27 Posts

The SP part of this game is bringing nothing new to the table... I feel like I am playing a wannabe HALO.elmejicano

wow what game did you play

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dgreenheck89

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#8 dgreenheck89
Member since 2004 • 27 Posts
well gamespot is hosting it now so idk what's going on
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dgreenheck89

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#10 dgreenheck89
Member since 2004 • 27 Posts

Cevat Yerli: We support both 64-bit and multi-cores. Multi-core will be beneficial in the experience, particularly in faster but also smoother framerates. 64-bit and higher memory will yield quicker loading times. We recommend quad core over higher clock.

http://www.gametab.com/news/1085985/

Finally some justification for the quad-core crowd. For those who say the higher-clock is better, I think the industry is on the virge of a major change.

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