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Party Poopers

I know bosses are supposed to be challenging, but when they wipe out the entire party in one attack, and there is absolutely nothing you can do about it... Doesn't that strike you as a little bit... wrong?

I'm playing through Enchanted Arms at the moment, i started primarily for the points, but found i am quite enjoying it so far (Japanese voices of course, the english are rubbish)

So i've gotten say, i reckon a third of the way in, and i can defeat the enemies in this area without a second thought, so unless someone in their QA department was on break when they were testing this section, you would expect to be able to defeat the boss with reasonable challenge if the enemies are a cakewalk. No siree bob.

The boss is in two parts, first you have to fight a cerberus type enemy, who was a reasonable challenge. But after some cut scenes, i have to fight the big evil villains earlygame sidekick. He summons these, golems every turn, and when he gets three, the next turn, he wipes out my party. Hmm. Lovely.

Problem is, if i concentrate on attacking him, i can only hit him once or twice a turn, because he stands at the back, and i just cant reach him. If i take the characters with the ranged attacked, i cant get past the first boss. So they aren't an option. Regardless, it's nigh impossible to do nearly enough damage in those 4 turns.

If i concentrate on the robots he spawns, they spend the entire time healing each other, and i can take out 3 maybe 4, but eventually, some of my characters die from regular battle fatigue, and i cant kill the golems quick enough.

Looks like im gonna have to reload, and run around killing rediculously easy enemies until i level up a few times.

I'm enjoying the gameplay, the environments look nice, and so on and so forth, but jeese, these guys hired the worst writers, and they must have forgotten to even hire a QA team, let alone a good one. The story is the standard "OH noes, i know little about my background. Uh oh, im not a human, im some kind of cloned weapon! But i have feelings, therefore i must be human!!" and so on and so on, standard crap ripped right out of FFVII or numerous other RPGs/Animes with the same story.

That said, i dont even know why im enjoying it, maybe its refreshing, the environments are clean and crisp, not loaded with gunk, blood, grit and normal maps set to 11. Everything is bright, colorfull and fresh, even if it doesn't push the hardware much. The battle system is a lot of fun too.

EDIT:

Ok, so after a couple hours of running around grinding enemies and using the SP to up my hp/attack stats, i trounced him. Well, i say trounced, it was still a tense battle even if i did win by quite a margin. My point remains though, if the boss is going to be so disproportionate compared to the enemies in the area, how do the developers expect players to beat him without pointlessly grinding on piss weak enemies?