It?s been a while since I blogged about anything, because I haven?t played much (in terms of different titles) so I decided to make a special on the 6 and a half years of the xbox 360, I own the console since 2007, anyway I played a big part of the console library between retail, DLC, Arcade, Games on demand, and so I will touch a bit on some titles across various short blogs.
November 2005, the Xbox 360 releases with the sequel to a 2000 game, Perfect Dark Zero, as times changed, the games differs greatly from the Nintendo 64 classic, the game vanguards in the amount of moves you can use, but it suffers greatly from presentation, although the music is good, every other aspect seems lacking, the game implements use of cover, combat rolls, ADS, secondary functions, equipment, destructible armors, vehicles able to transform, etc. But it also has some ?evils? like the lack of checkpoints (that in higher difficulties makes you really miss them). The levels have several objectives but most of them are on a set route.
The Multiplayer has some good points, like the player cap of 64, vehicles, buyable weapons (in round based game modes) Bots, and variable maps; a base map is a big map for the 64 player game mode, but it has between 4-5 seeds for smaller games, these seeds took parts of the map, and moved weapons opened and closed access or exit points.
Overall is a mediocre game, that had some great ideas but lacked the polish and direction to make it truly shine, heck even some of the original features sound like something most games should have now.