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drunkin_donuts

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#1 drunkin_donuts
Member since 2012 • 25 Posts
With the success of the Red Dead Redemption game(s) I feel that Rockstar Studios should be making a game that is GTA + RDR based, but.... wait for it.... PIRATE THEMED! Now hear me out! Pirates are not these flamboyant sea men who prance around on ships! They are amazing! I feel like a huge world with tons of islands to explore and cause havok in, as well as ships being the primary vehicles. Horses again for land, but SHIPS! youcan navigate the open waters of some fantasy continents and 'pirate' ships, dive for treasur. unlockables could be different costumes, parts for ships and maybe even a little parrot that guides you almost like NAVi from the zelda series. Weapons would include, bombs, flint pistols, cannons, garrisons and of course SWORDS. Gathering a horde of pirate minions to sit in your home base, or even wait for you on your ship, ready to embark onyour next journey! A good multiplayer option would be if you could buty out other pirate players and have huge ship battles! KUDO if you feel this would be an EXCELLENT game! Brandine 'Bowser'Polenski
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drunkin_donuts

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#2 drunkin_donuts
Member since 2012 • 25 Posts
I agree totally to 'JOEMAMA'. It does depend onthe game you play. Halo is going to be littered with a bunch of little annoying brats, where as GoW and Battlefirld and Team Fortress 2 are more serious games with less to complain about. I personally find it humorous when you hear the little pissants screaming and getting upset as they get pooned. That rises a question though to me: If online gaming was readily available to me as a child, would I/WE act the same way. I remember hen i was a kid multiplayer was your mom calls your friends mom and sets up a play date and your friend brings his controller over and you play. I can remember a couple time where i would throw a temper tantrum as my friend(s) would kill me me South Park for N64. So i think it evens out. Just sucks that we have to listen to their mouths. lawl BOWSER
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#3 drunkin_donuts
Member since 2012 • 25 Posts
the answer simply is WHENEVER TECHNOLOGY ALLOWS IT. First question would be.. who wants to keep paying $700 every 4-6 years for a new console? Technology has boomed so drastically in the past lets say, 10 years that we have reached a peak if you may. think about it. The NES and SEGA had to go because they found the technology for 32 BIT. SNES went because they found the technology for 64bit. Nintendo 64 went because DVD technology became available and could store more data (bigger, better games) Playstation 2, XBOX and Gamecube went because HDMI technology became available. THat puts us right now with our PS3, XBOX 360 and Nintendo Wii consoles. Motion sensor technology became available and RIGHT THERE a new console could have been made. Instead the companies made an attachment for their systems. What groundbreaking technology has came since then? 3d you say? 3D is so tempermental and still 'underground' if you may say. It needs to be more standard in HDTVs (mainstream) inorder for there to be a market for it. I think developers should just keep making games for the systems we already have, and when a new state-of-the-art technology hits... then we can BEGIN to think about 'next-gen consoles'
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#4 drunkin_donuts
Member since 2012 • 25 Posts
I feel that the video game industry needs to be selling these DLC's. It not only gives us new adventrues to play in our games that we have already mastered, but it also helps give money to those developers who are spending countless hours creating these great experiences for us to, well... experience. IT can give the creators another way to write a new story that doesnt have to completely fit and/or make sense to the original game. Try to understand it doesnt take 100 people to make a video game, it takes thousands of people to do just one component to a videogame. And i put my bottom dollar that those people are not getting paid for the amount of stress and work they endure. Let alone the weight of having to compile thoughts collectively and making them make sense. They worked extremely hard on these titles for US, so what if they want to add a new fun dungeon and charge us $20 for it. For example I love the borderlands games and as they all launched.. I payed $20 for each. In my opinion i feel they were each worth the $20 because it gave a reason to throw that game back into my 360 and it entertained me for coutnless more hours. Ina nutshell i believe DLC is a vital part to keeping this industry growing and innovative. Otherwise we would have to buy the game for 60 dollars and just wait possible YEARS for the next installment o anything for that matter