Grand Theft Auto: San AndreasThe best PlayStation 2 game ever?I'm not going to beat around the bush.
Grand Theft Auto: San Andreas is the single best PlayStation 2 title I have ever played. It's larger than the biggest RPG, has more story than the heftiest adventure game, and has almost as many mini-games as Nintendo's
Mario Party. Additionally, it has a production value that's second to none, boasts a faithfulness to '90s source material with an eerie accuracy, and provides more hours of entertainment than all the previous
Grand Theft Autos combined. In short, it's a terrific unending masterpiece of a game -- and one that will never fall victim to an over-exaggeration of its lofty status. It's
the defining piece of software for Sony's successful sophomore system, and it's almost impossible to imagine a PlayStation 2 library without it.
Now I realize that with a statement like that, I leave a lot of expectations on the table. Immediate questions from longtime
GTA players (and haters) will no doubt surface regarding what kind of problems
San Andreas must have. Does the framerate still stutter? Is pop-in and draw distance still an issue? Are there any collision quandaries or other graphics-related bugs? Are the sound effects still tame by other action game standards? Does the AI ever have stupid moments or not perform the way you'd want it to? And is it true that there's absolutely no form of online play whatsoever? To be honest, the answer to all those questions is a definite yes. But an even better question to ask (and one that has a lot more direct impact) is, "Do any of the issues explored above really detract from the overall experience?" In a word: No.
But how is that possible? Isn't that a significant number of concerns for one game to handle? Sure it may sound like the case when clumped together like that, but in practice it's almost completely unnoticeable. For starters, the frequencies at which the graphical hitches mentioned above appear in comparison to when they don't is so lopsided, that I'm left unaffected. Additionally, there's literally so much to experience in the single player game that the lack of online play isn't missed in the least, while the minor sound effect kinks and other presentational issues get completely dwarfed by everything else that the game manages to do right.The big curiosity, of course, is just what is it that
San Andreas does so right in the first place? After all, IGN and every other videogame publication on the planet have been sworn to secrecy since first getting our hands on the game late last week. And while it's true that we've told you all about the different kinds of features that Rockstar had plans to implement by release day, nobody's talked about how those features actually felt. Even more importantly, though, no one has mentioned the number one reason that
Grand Theft Auto: San Andreas is so amazing to begin with: it's the first game I can ever remember that asks its players to wonder "What can't you do" as opposed to "What can you?"
Johnson N The HoodThe storyline of
San Andreas should feel somewhat familiar to fans of 1990s cinema. Borrowing rather heavily from John Singleton, Spike Lee, and Ernest Dickerson pictures, this iteration of
Grand Theft Auto is all about the thug life when it was still in its infancy. Following the exploits of young Carl Johnson, the game begins as CJ returns from exile in Liberty City after learning that his mother's been killed via unknown circumstances. CJ feels pretty torn about coming back too, as he originally left Los Santos five years ago when his younger brother Brian was mercilessly gunned down. Nevertheless, family's family and Carl returns home to
San Andreas to pay his respects.
Within seconds of arriving in Los Santos, however, CJ is met by two bastardly police officers: Frank Tenpenny and Eddie Polaski. Rotten to the core, the pair of crooked officers robs Carl of all his money, frames him for the death of a cop that's on to their schemes, and tosses him into the middle of enemy gang territory. Weaponless and outnumbered, CJ is forced to run back to his old neighborhood in an effort to survive. Once resolved, things really begin to take off, and players will meet a huge assortment of characters in a short period of time. CJ's older brother Sweet, his sister Kendl and her boyfriend Caesar, Carl's friends Big Smoke and Ryder, and a massive gallery of supporting personalities all weave an intricate plot that's easily among the best storylines this year.In fact,
Grand Theft Auto: San Andreas has probably the best narrative of any of the three PS2
GTAs far. It's certainly more multifaceted than 2002's
Vice City anyway, and offers up a large selection of interwoven and completely independent plot threads that really help to tell an effective story. And while the characters don't grow or evolve the same way they would in an adventure game or an RPG (save for CJ), they're still vastly different from one another and do a great job of keeping things interesting. The absolutely terrible rhyme-deficient street rapper OG Loc, for example, is in complete contrast to your serious older brother Sweet. San Fierro's honorable Tong leader Wuzi is a great alternative to the tough-talking mystery man Mike Torreno. And your harsh but loving sister Kendl is as different as can be from your psycho 'kill everything that moves' girlfriend from the San Fierro countryside. Best of all, though, none of these characters are annoying or out of place (unless they're intended to be) -- and almost all of them offer up some truly memorable scenery.
Those that are ethically opposed to the content of the
Grand Theft Auto franchise, however, aren't going to find anything different this time around. The plot is still brutal, the characters are still ruthless, and the moral of the story is that there isn't really a moral. So yes, this still isn't the type of fairy tale you'll want to show your children (unless you want to show them what NOT to do); but for adults who love crime dramas, action films, and gangsta rap, the devices here are strong and offer up a great deal of twists, turns, and interesting visceral situations. It even ties in rather nicely with
Vice City and
GTA3 for long-time fans of the series.
Menace II Three Societies
One of the reasons that the game is so impressive is because of the technology that powers it. No longer restricted to just a single city,
Grand Theft Auto: San Andreas is huge: almost six times the size of
Vice City and even more so than
GTA3. Broken into three major metropolises (Los Santos, San Fierro, and Las Venturas) the map's major designations are separated by countryside, desert, mountains, and a dozen smaller towns in-between. Though not an official time stamp by any means, it took me more than half an hour to drive from the southern-most part of Los Santos into the west through San Fierro -- and then Northeast into Las Venturas. Keep in mind; I didn't stop for anything along the way and avoided traffic as best I could. I didn't stop off at any of the smaller towns either. Needless to say, enormous doesn't even begin to describe how big this monster really is.
Making the trip even more jaw dropping is the fact that the entire state of
San Andreas streams entirely off the disc -- with no loading screens to be found except for when transitioning to the indoors or when activating missions at a key point. Even then, the waiting time tops off at about five to six seconds before starting again which is comparable to the period typically found in other action titles for the system. And though
Vice City worked on the same technology, the number of framerate hitches and pop-in issues are much lower here than they were before. Granted, you will run into some slowdown and a few bizarre glitch moments when the screen is populated with car crash casualties, but as I mentioned earlier, the frequency at which the appears is more than forgivable when compared to how smoothly the game usually runs
What specifically caught my eye about the world of
San Andreas, though, is the fact that it's a true mini-society. The dynamic climate, for example, differs quite drastically from area to area. The San Francisco-inspired city of San Fierro, for example, is frequently cursed with a mixture of fog, rain, and overcast afternoons. Los Santos, on the other hand, is surrounded by a constant haze brought on by the area's terrible level of pollution while Las Venturas is almost always sunny thanks to its arid climate. These weather patterns behave just as they do in real life too, which enables climates the ability to change their spots from time to time. DJs on the radio will even mention these weather breakups and inform players when they can expect to see alterations to their environment.But there's more to recreating a mini-society than just simulating a bunch of weather patterns and
Grand Theft Auto: San Andreas seems to know it. Rival gangs, for example, are at constant war with one another -- so don't be surprised if you see members of the Orange Grove Families blasting away at rival Ballers while you drive through the city streets. Cops will stop and bust them for their crimes just as quickly as they'd bust you as well, making it easier to get away with robbing or killing if they've already got their hands full with somebody else.
Additionally, people on the streets will make comments to CJ based on his appearance. If Carl's fat and out of shape, for instance, he'll be ridiculed and made fun of. But if he's buff and well-dressed, the townspeople will recognize this and make positive comments supporting him. This is just one example of how the world is alive and players can also expect to see drug pushers walking the streets and making deals, citizens running for their lives from criminals other than you, and normal everyday fender benders happening between the game's less coordinated AI drivers. But that's only scratching the surface: cars can rust and get dirty the more you use them unless they're washed; traffic flows more heavily during the morning and evening hours to mirror real-life rush hours; pedestrians change clothing styles and speech patterns based on the towns they live in; construction workers holler and whistle at women as they walk by; and cops make a much more concerted effort to follow their targets until they're completely and totally out of sight. Sure it may not be
The Sims, but for what it is it's damn extensive.
How Do U Want It?
Naturally, it would only make sense to allow CJ to be just as alive as the world in which he lives; and that's exactly what Rockstar has enabled him to do. By far one of the most dramatic improvements that's been made since
Vice City, the ability to customize CJ anyway you want is more than just presentational -- it also has a direct effect on how well you can play the game. Cycling, driving, holding your breath underwater, and riding motorcycles are all individual skills that can be improved upon by undertaking them more often. And the more you do them, the easier they are to perform. What's so cool about this aspect, though, is that none of these skills have to be worked on in order for CJ to be successful; your own ability with the dual shock and some determination is really all you need. But for those of us that enjoy the role-playing ideal of building up experience and becoming more powerful, it's a great incentive to try things we normally wouldn't repeat.
These kinds of improvements aren't just limited to how responsive your vehicles control either. Dressing well, keeping fit, and increasing the amount of respect that you have in the eyes of other thugs can be improved upon as well. Should you let yourself go and become a fat slob, for example, you'll be less likely to earn points for your Sex Appeal stat in order to woo the ladies for those always-fun girlfriend fornication side-missions (plus it'll be harder for you to increase your stamina attribute). If you head to the gym and jump on the treadmill or bench-press, however, you can burn the fat consumed by eating food and turn it into muscle and increased stamina. Your new buff bod not only makes you more attractive to the ladies and better respected by your homeboys, but it also makes your melee attacks more powerful and your ability to sprint last longer.
There are a number of other customizable goodies at CJ's disposal as well. Clothes can be bought at several different garment stores all over
San Andreas, and each one offers a specific kind of look that uses just about every style imaginable from the 1990s. Haircuts and tattoos can be added to your character too, and depending on the quality of your appearance, you'll evoke bigger reactions out of women and fellow gang members. Similarly, ugly or cheap clothing gets you laughed at or ignored by those you're trying to impress most, but regardless of the reactions you get it's just further proof of how realistic
Grand Theft Auto has truly become.
The Player's ClubOf all the improvements made to
Grand Theft Auto: San Andreas, however, the most important are the enhancements that have been made to the existing gameplay mechanics. Though similar to
Vice City in that you can still lock on to enemies with the R1 button and cycle through targets with the L2 and R2 keys, the system is much smarter than it was before. One of the biggest complaints in
Vice City, for instance, was that the target-cycle would lock onto dead enemies as well as live ones -- costing you valuable firefight time and making missions more frustrating than they should be. Now that problem is completely fixed with a much more accurate (and faster) cursor that locks onto the biggest threat in front of you until it's completely eliminated. In short, it's what
Vice City's targeting system should have been.Rockstar has also incorporated several of the gunplay elements from last year's brutal stealth actioner
Manhunt. Players can finally move, fire, and zoom in on their opponents all at the same time with deadly accuracy. The optional manual targeting camera (which can be activated at any time with the right analog stick) feels terrific and enables players to pinpoint specific locations on their victims. To supplement this feature, your proficiency with each weapon is increased each time you fire it -- which opens up new abilities for Carl to toy around with as his skills progresses. When mastering the micro sub-machine guns, for example, players will eventually gain the ability to strafe and fire their weapons simultaneously while wielding two guns instead of one. Hand-to-hand combat has also been drastically upgraded with a wider variety of moves, the option to learn new techniques at gyms across the state, and the incorporation of a limited combo system. Carl is by no means a helpless badass.
But the targeting system isn't the only aspect of
Manhunt that
San Andreas has claimed for its own, as it's taken its stealth-oriented mechanics as well. Though not as important or as frequent in comparison, the need to crouch in the shadows and sneak up behind your victims adds a nice touch to what's otherwise a high-speed action game. In truth, the stealth missions are among my favorites: with the heavy breathing of CJ the only sound you can hear while sneaking from place to place and silently cutting throats. And while it's nowhere near as brutal, graphic, or meticulous as it was in
Mahunt, it's still somehow just as satisfying. But then again, that's really what makes
San Andreas so appealing in the first place -- its ability to consistently present players with missions that not only introduce all-new gameplay features, but in which each feels as important as the last, regardless of whether they're directly tied into the storyline progression or not.
In the Las Venturas desert mission "Monster Mash," for example, Carl is called upon to drive to the Terra Robada ranch just outside of San Fierro for a meeting with a mysterious man. Once he arrives a stranger approaches him with simple orders: take a monster truck and race through several difficult checkpoints in less than seven minutes. Simple as it may sound, it's a clever way of introducing you to an all-new gameplay feature: full four-wheel steering via the R1 button instead of the typical handbrake. Similarly, CJ will eventually reach a point where he undertakes "Learning to Fly" -- a series of airplane and helicopter tests which teach him how to pilot the fastest transportation in the game. It's fast, fun, and like every mission in
Grand Theft Auto: San Andreas, is overly challenging.
But that's only a smidgen of the different kinds of missions that players can look forward to.
San Andreas does offer more than 100 different quests and challenges after all, and boasts everything from the scenarios mentioned above to escort missions, stealth-oriented home robberies, on-rails shooting situations, traditional car races, and lots, lots more. There's even an unparalleled selection of mini-games to undertake in your spare time -- including a
Dance Dance Revolution-type rhythm game to play when in clubs, a small collection of arcade games that play exactly like
Tempest, Asteroids, and
Defender, and a fully-realized pool game that has its own physics system and betting option. And don't forget, you can also travel into town and bet on horse races, gamble at practically every known game inside the Las Venturas casinos, and even team up with second player for two-person rampages.
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