ehal256's forum posts

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ehal256

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#1 ehal256
Member since 2007 • 40 Posts
It's very smooth, even on highest levels. Mind you, I haven't taken it over densely populated enemy territory yet, so it may lag when all the AAA, SAMs, and small arms fire is unleashed at once, but it's a much deeper, more stable platform than LOMAC.bogaty
Thanks a bunch, I'll most likely pick it up then.
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ehal256

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#2 ehal256
Member since 2007 • 40 Posts
Before I try this out, how's the performance? Lock On has always had sluggish performance for me, even on my current 4850. This is based on the same engine, right?
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#3 ehal256
Member since 2007 • 40 Posts
[QUOTE="ASK_Story"]

WHAAAAAAT?! How can you guys say Darth Maul would beat Wolverine!? Darth Maul got killed by a newbie Obi-Wan!? Wolverine can't get hurt because he heals himself! Has anyone read Wolverine comics before? He gets gunned down by a hundred oozies and still lives to survive it! Darth Maul can get killed with one shot by a ray-gun or a swipe of a light-sabre. Wolverine can fight the Hulk and still hold his own! Darth Maul would be crushed by the Hulk like a little flea. It would take much more to knock Wolverine down!

And Wolverine is super-aggressive. Darth Maul can claw and fight all he wants but ultimately, Wolverine will have his head in 2 seconds.

No contest!

HiResDes

Ditto, way too many Stars Wars fanatics in here, and we're not even talking about a character from the classic original trilogy...Wow, just wow.

He's a Sith Lord. While his sabre may not cut through adamantium, he has the force. With the manipulation of force energy comes many abilities. Enhancement of senses, muscles, eyesight, precognition. Alteration of energy, for example, telekinetic manipulation, force lightning, healing. Mind control and domination are other examples. And while this is beyond Maul, direct control and transformation of matter is possible with the Force.

What can wolverine do against an invisible force holding him in the air which he cannot affect? He has no ranged combat ability, so what's to stop Maul from just holding him in place 5 feet above the ground? Nothing. At that point, Maul could just hold him in place in mid-air, and slowly burn his lightsaber through his skull and destroy his brain. If he finds that his lightsabre is unable to damage wolverines' skull, he'll just toss him into space. His skeleton would have no qualms about such a situation, but what happens when the rest of his body explodes from lack of pressure?

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ehal256

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#4 ehal256
Member since 2007 • 40 Posts
Only partially. CryEngine 2 uses 280 vertex shader registers, whereas DX9 is limited to 256. That causes a bug on some characters with object motion blur. No aliens have object motion blur in dx9, iirc.
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#5 ehal256
Member since 2007 • 40 Posts

Anyone know? I tried to access their site and it does not work.phatram32

Yes it does, although I can't access it either. Google's cache is from today, but I can't get to the site, strangely.

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#6 ehal256
Member since 2007 • 40 Posts
fallout, half-life, chrono trigger, final fantasy 6, tie-fighter.
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#7 ehal256
Member since 2007 • 40 Posts
wtf is comming? its spelled with one "m". >: (
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#8 ehal256
Member since 2007 • 40 Posts
[QUOTE="ehal256"]

[QUOTE="e011234"]In direct comparison of the Xenos and RSX, the Xenos is better by itself, though the RSX doesn't work alone as the Xenos does. The RSX works in unison with the Cell Processor, pooling RAM and tons of extra processing power from the Cell, so of course when the cell processor is put into the equation, the RSX becomes much more powerful, as it relies on the power of the Cell's 8 SPE's and PPE. And if you compare the Xenos+Xenon and the Cell+RSX, the Cell+RSX has roughly twice the raw power.skektek

the cell itself would be a weak gpu to compare with the RSX and Xenos, it would't make much of a difference actually, considering each of the pixel pipelines in either of the gpu's (rsx has 24 pipelines, the Xenos has 48 pipelines, a couple spe's helping out would have almost no performance difference as far as i can see) are basically similar to one of the cell spe's but more suited to graphics..

FYI: extrapolated from press info the Cell is capable of ~25 billion shader ops/sec (compared to ~75 billion for the RSX alone).

where's the source? maybe it's true, considering i dont know too much about the cell performance..

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#9 ehal256
Member since 2007 • 40 Posts

no game is flawless

Castlevania: Symphony of the Night is flawless 2D gaming. I've never played another flawless game.NavigatorsGhost
not even SoTN

games that are "close" to the title imo are

ff6 (so flawed its flawless :P, buggiest game ever)

deus ex

tie fighter

chrono trigger

portal is also very close to flawless I believe, who had any valid complaints about it? length? i think it's length was perfect for its style.

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#10 ehal256
Member since 2007 • 40 Posts

In direct comparison of the Xenos and RSX, the Xenos is better by itself, though the RSX doesn't work alone as the Xenos does. The RSX works in unison with the Cell Processor, pooling RAM and tons of extra processing power from the Cell, so of course when the cell processor is put into the equation, the RSX becomes much more powerful, as it relies on the power of the Cell's 8 SPE's and PPE. And if you compare the Xenos+Xenon and the Cell+RSX, the Cell+RSX has roughly twice the raw power.e011234

the cell itself would be a weak gpu to compare with the RSX and Xenos, it would't make much of a difference actually, considering each of the pixel pipelines in either of the gpu's (rsx has 24 pipelines, the Xenos has 48 pipelines, a couple spe's helping out would have almost no performance difference as far as i can see) are basically similar to one of the cell spe's but more suited to graphics..

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