wow, Red Steel is a MIRACLE GAME then- it overcame the hardware limitations on the wii and it had splitscreen.
And scientists are still trying to figure out how 4 player splitscreen was possible two generations ago..
wow, Red Steel is a MIRACLE GAME then- it overcame the hardware limitations on the wii and it had splitscreen.
And scientists are still trying to figure out how 4 player splitscreen was possible two generations ago..
I hope you guys are kidding. Some other poster has pointed it out, but the wii actually has several splitscreen multiplayer games.
If you want a GOOD, lasting splitscreen multi for your wii there is only one option: QUANTUM OF SOLACE. Period.
Great, pretty levels, designed for 2-4 players and enough of them, some innovation (RS Vegas style cover), awesome controls and well balanced class system plus the Facility level from Goldeneye 007. if you loved Goldeneye, get Quantum of Solace. It will show you why 4 player splitscreen still rules.
If you want a cartoonish FPS splitscreen for parties, get Super Monkey Ball. It has bots and vehicles, Halo-style!
Red Steel's is okay, but the levels are too "artificial" for my taste, too much like a maze, unstructured and too few of them
I am still waiting for "with the help of SEGA We managed to get splitscreen with bots and co-op into the game"
Now that would pwn. I mean LAN, yeah thats cool and everythin...but splitscreen should ALWAYS be included imo.
I strongly disagree with more not being better. This game needs more people. Some players just hide in the corner the entire game. I once played a game where no one died in 5 mins of gameplay. That is pathetic. If you don't think more people add to online, play Medal of Honor 2 online and you will see!santiagochile
Well okay, if there is too many n00bs or diehard campers, more are better. I mostly played with FC or splitscreen with skilled players and that's where QoS takes off.
In QoS, you often have those oldschool one-on-one confrontations, except they get much more tactical with the cover system.
We had lots of fierce battles and I can't say it was ever boring. I also played 2 player splitscreen and if both players are of equal skill, this really feels like two agents outwitting each other.
Also I must say while WaW is a great game I personally like the QoS levels a bit better, except for Airport they are almost all instant classics and PERFECTLY suit a 2-4 players game.
I'd say anyone who can afford it, should get both QoS AND WaW. WaW for war-like squad combat in large levels, QoS for more tactical, slow paced (but still exciting) "secret agent" action. In some ways, QoS on multi is more like Goldeneye than Nightfire could ever hope to be.
I liked the levels much better than CoD's And 4 players is just as good as 8 players, i's jsut different. The levels are perfect for 4 players. More isn't always better.
And what about the controls? On Advanced they were at least MP3 level.
The multi is totally awesome, no doubt about it. CoD plays very differently.
The single player is so-so. I love the death animations and hit zones of enemies, and some levels play a bit like Goldeneye (the first one). Others are just scripted fluff and/or rooms fulll of enemies.
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