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EmmanuelGuerrero

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Surprisingly simplistic. I was expecting more flashiness. I consider this a very conservative approach to UI. Good in some ways I suppose.

As far as this video and its content.... it was very sparse, I really wanted to see more of the Playstation Store, but I guess that will need to wait.

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EmmanuelGuerrero

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Edited By EmmanuelGuerrero

@PrpleTrtleBuBum:

You wouldn’t be saying that if you played 120hz with g sync.

But I understand you. You are use to 30fps.

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Edited By EmmanuelGuerrero

@sladakrobot:

We will await the benchmarks. The graphical fidelity of the gameswill need to be good, Because they can’t just be 60fps@4k and look trash. No point in that either.

But you will find that this will be near impossible outside of DLSS.

Demon Souls will rock 1440p 60fps, but its arguably one of the most gorgeous looking games in development.

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@sladakrobot: Sure. If that’s what you believe.

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Edited By EmmanuelGuerrero

@maxxdiamond: I like making comparisons between the two consoles, and I honestly cant wait to see whos right and whos wrong in regards to console domination. I'm probably right for betting on the PS5. Thus far there's some pretty strong indication of its power.

Still this is just fun for me to talk about, no need to get upset over claims.

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EmmanuelGuerrero

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@systemoverload: Slower ram on a system with a potential 17.38 memory bandwidth? I think the PS5 is hardly concerned about its "slow ram".

You could say the GPU is slower... but just wait for the benchmarks, and you will see that like the ram this is also negligible.

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Edited By EmmanuelGuerrero

@sladakrobot: I'm primarily a PC enthusiast. I know a systems limits. So none of this is lost on me. :p

MANY games will not run 4k 60fps. Anyone expecting 4k@60fps is sure to be sorely disappointed. This is also the case with ray tracing, I don't expect to see high quality ray tracing either as this is even more expensive than higher resolutions

So to answer your question on heavy hitters... the heavy hitters will run as best as they can in a given system and graphics setting. A great example is TLOU2.

Cant run 4k? no problem... you reduce what you can and put efforts elsewhere to improve what you can and sell your game. This is a natural step that developers will be taking with next gen consoles, and its games.

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Edited By EmmanuelGuerrero

@decadentdescent: Not to mention Mark Cerny already mentioned an effort to reduce developer familiarity time; The concept of "time to triangle" is the time required for developers to familiarize themselves with new consoles.

As an example The Playstation 4's time to triangle was 1-2 months. Mark Cerny makes the claim in his Playstation 5 deep dive that he and partners are achieved <1month time to triangle with the PlayStation 5.

If this is true, we should see amazing games pretty much right off the bat. Judging by games like Demon Souls that run 1440p at 60fps, I think this to be a true claim when you consider the performance and graphical fidelity of this game.

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Edited By EmmanuelGuerrero

Well at the end of the day PS5's approximate 17.38GB/s memory bandwidth is simply going to smoke Xbox Series X.

Just waiting for comparison benchmarks at this point for confirmation, but don't say I didn't warn any of you which console will prove the strongest.

The PS5 will certainly rock the best fps, best graphics, and best experiences.

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Edited By EmmanuelGuerrero

Great video, and actually funny. Well done!