endorbr / Member

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What the Vita Needs to Succeed

First and foremost GAMES. The biggest thing that will ultimately determine the fate of the PS Vita is games. Quality games that provide the experience that the system is promoting (particularly the idea of a console in your pocket) are the key. But besides that there are features that could make or break this system. Some that it already has and some that it could desperately use.

The word is out that if you basically "jail break" your Vita you can access your library of PS3 games via the Remote Play feature. A feature that would really make the Vita a must have integral piece of hardware for gamers would be the legitimate ability to play any PS3 game while on the go. For example, if you could save your copy of Batman Arkham City on the PS3 and pick up where you left off on the Vita on the bus or on your lunch break and vice versa when you get home then you can expect gamers to be lining up at the stores.

The same could be said for future releases. If Sony were to push a policy that says developers are required to have support for their titles on both the PS3 and Vita simultaneously then it makes the portable so much more appealing. Especially if you could get that console to handheld functionality at no extra cost or for a small additional fee rather than having to shell out full price twice. This would require some serious commitment on Sony's part to really sell developers on the idea and provide a lot of support and ease in the programming department.

What do you think? What does the Vita have that makes it appealing? What does it need to really sell itself?