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Gran Turismo 5 Prolouge Info -From Japanese version that released 12/13/07

Includes info on cars and tracks. Why do we have to wait if it's on sale in Japan?

Product OutlineTitleGran Turismo 5 PrologueGenreOnline Car Life SimulatorSystemPLAYSTATION®3Target Release DateDec. 13, 2007SRPBlue-ray Disc Version : \4,980 (incl. tax)
Download Version 4,500 (incl. tax)Cars37 carsCourses5 Courses 10 Layouts:
Superspeedway - Daytona International Speedway
The Road Course - Daytona International Speedway
Suzuka Circuit
Suzuka Circuit East Course
Fuji Speedway F
Fuji Speedway GT
Eiger Nordwand (Forward)
Eiger Nordwand (Reverse)
London (Forward)
London (Reverse)Game ModesArcade (Single Race: Maximum 16 Cars)
Arcade (Time Trial)
Race Events (3 categories / 24 events)Visual ContentsGran Turismo TV "THE GT-R Legend INSIDE STORY Part I"
Course Guidance VideosVisual Output480p、720p、1080i、1080pSoundDolbyTM Digital Interactive Encoding
2ch、5.1ch SurroundPeripheralsDUALSHOCK®3
Logicool GT FORCE®、GT FORCE®Pro、GT FORCE®RXRequired HDD VolumeMore than 5121MBDefault Online FeaturesNewsNews
Dealership NewsInformationMotor Sports News
Map and Weather of Major Circuits Worldwide
CalendarGran Turismo TV"First Impression LANCER EVOLUTION X"
"TOKYO MOTOR SHOW 2007"Additional Online Features will be provided on Dec. 25, 2007Online FeaturesOnline Events (Multiplayer Race: Maximum 16 Players)
Online Events (Time Trial)
Online Time Trial Ranking Boards
Download Ghost Replays from Online Time Trial Ranking BoardsInformationMuseum (Car Manufacturers' History)Other FeaturesGran Turismo TVDec. 15 "THE GT-R Legend INSIDE STORY Part II"
Late Dec. "THE GT-R Legend INSIDE STORY Part III"Car ListAcuraNSXAlfa Romeo147 TI 2.0 TWIN SPARKAlfa RomeoBrera Sky Window 3.2 JTS Q4AudiR8 4.2 FSI R tronicAudiTT Coupe 3.2 quattroBMWBMW Z4BMWBMW 135i CoupeBMWBMW M3 CoupeChevroletCorvette Z06 (C6)DaihatsuCopen Active TopDaihatsuOFC-1DodgeVIPER GTSFerrari599FerrariF430FordMustang V8 GT Coupe PremiumHondaINTEGRA TYPE R (DC5)LanciaDELTA HF Integrale EvoluzioneLexusIS FLotusElise 111RLotusEliseMazdaATENZA Sport (2007 Tokyo Motor Show reference exhibit)Mercedes-BenzSL 55 AMG (R230)MitsubishiLancer Evolution IX GSRMitsubishiLancer Evolution X GSR Premium PackageNissanSKYLINE GT-R Vspec II Nur (R34)NissanFairlady Z Version S (Z33)NissanSkyline Sedan 350GT Type SP (V36)NissanSkyline Coupe ConceptNissanSkyline Coupe 370GT Type SP (V36)NissanGT-R ProtoNissanGT-R (R35)RenaultClio Renault Sport V6 24VSubaruIMPREZA WRX STI (18inch BBS Wheel Option)SuzukiCappuccino (EA21R)SuzukiSWIFT SportTVRTuscan Speed SixVolkswagenGolf IV GTI

If you don't believe me, here is the site http://www.gran-turismo.com/en/gt5p/news/d1520.html

PS3 Kixaxis Controller

Read the article below from Immersion, whom Sony just settled it's lawsuit with in March which is the reason the PS3 didn't launch with a shock, vibration, rumble, whatever you want to call it controller. Pay careful attention to the statement under "Dual-motor Game Compatible"(it's at the very end). Sounds like this is already built into the current PS3's just waiting for the leaglities to be settled? Or is this the reason for the emulation switch from the 60G to the 80G. You decide. This article comes from http://www.immersion.com/gaming/video_pc/next-gen/index.php

this way no one can say I made it up!

Next-generation Vibration Technology


You've been enjoying rumble all these years, why do you need next-generation vibration? Because when you experience new TouchSense® technology, you'll feel the even more exciting and subtle tactile effects that can add to the fun of playing the game. Next-generation vibration can be used to match the realism expected of next-generation high-definition graphics and high-fidelity sound.

More Fun

For example, in a next-gen off-road racing game, you would not only be able to see every detail of the terrain - gravel, rocks, sand, mud - you would also be able to feel how the vehicle's response to these features transfers to the steering wheel - an experience more like driving in the real world. You might feel both the sharp pop of shifting gears, and at the same time, the force of acceleration or deceleration. If you were also firing a machine gun, you might feel both the vehicle movement and the weapon's repeating action. Or you might experience the vehicle movement and feel that you are being fired upon (taking damage).

Read what those who have experienced Immersion's next-gen technology are saying:

Immersion Unveils Next-Gen Rumble Technology, Gamepro.com, June 16, 2006
by Sid Shuman
"I personally experienced Immersion's new rumbling technology yesterday, and I have to say that it's a major, major step in the right direction. Not only are the rumbles stronger, they feel more detailed and crisp. A nearby explosion sends powerful shockwaves rippling through your hands; wielding a lightsaber produces a pleasant "humming" sensation; and machinegun fire feels downright violent. It's ten times better than the rumbling on the PS2 or Xbox 360."

Immersion's Magic Touch, Game Daily, June 19, 2006
by Chris Boffo
"But this single, next-generation motor is not only capable of spinning in multiple directions, it can stop on a dime and is generally much stronger than its predecessors. The result is a richer, more intense experience that will further immerse us in these upcoming games.... The difference between this technology and previous controllers is akin to making the jump from the original Resident Evil on PSOne to Resident Evil 4. It's just in stark contrast to what I've been used to."

Rumble Into The Next-Generation, The Game Feed, July 27, 2006
by Hang Lauv
"You're probably asking yourself, "How can rumble be any better?" Fortunately for us, Immersion has shown us how. They have convinced us next-generation rumble is real and ready today.. . . The realism and impressiveness created by Immersion's new TouchSense technology is unlike anything you'll ever feel. In fact, you have probably never even imagined how precise and advanced rumble can be."

Does Rumble Matter?, Next Generation, August 23, 2006
by Kris Graft
"In short, yes, this is a definite improvement over today's available rumble, and the consumer would be best served if TouchSense became a standard feature."

Total Immersion - Will Sony ever be ready to rumble? (URL not available.) Official U.S. PlayStation Magazine, September 2006
by Giancarlo Varanini
"With the next-gen consoles, Immersion has essentially completed new technology that offers greater versatility. In fact, there's such a broad range of effects available that if gamers had the opportunity to feel what it would be like to have them in a next-gen game, there would be even greater demand for them to be included."

More Variety

Using three operating modes, the new technology can provide a greater range of effects. Three examples: (1) The stuttering jolts of firing an assault rifle, then the deadening click sensation produced from an empty chamber. (2) The initial accelerating surge of a light saber powering up, and when you swing, the pulse of the energy sweep. When you change direction, the smooth recoil and slight change in force that tells you you're wielding a mighty weapon. (3) The springy sensation of hitting a tennis ball or the fast, crisp, connective feel of catching a long pass.

Greater Realism

Besides more variety, effects can be stronger, shorter in duration, crisper, more closely spaced, and more in sync with onscreen events. That means the feel of the game can be more realistic. The staccato of machine gun fire can more closely mimic a real weapon's action, and the feel can be better synchronized to the fire blasts you see on the screen.

New TouchSense technology will also support more varied in-game warnings like taking damage, entering a dangerous area, low ammo, or target warnings (like friendly target or missile lock). All these warnings could be made very distinguishable.

Motion Control and Tilt Sensing

Next-gen vibration can work alongside motion-control and tilt-sensing features. Because the speed at which a user can move or tilt the controller is much slower than the frequencies generated by vibration feedback, it's possible to differentiate these signals using filtering and other techniques.

Wireless and Easy on Power

The new technology can be used in wireless controllers, and power consumption will not be greater than existing dual-motor systems. In fact, in many cases, power consumption will be less.

Dual-motor Game Compatible

The games you have now, which were designed for present-day dual-motor systems will feel very similar when played on a system with next-generation vibration. An Immersion emulator in the console or peripheral will handle this translation without you having to do anything.

Find out more about the advantages of next-generation vibration, Immersion's developer tools that ease and speed vibration programming, and how the technology works.

PS3 Price cut, an upper retail managements perspective

You will not see any 360 bashing here, so go elsewhere.

Sony was having manufacturing issues with the PS3 early on so in order to ramp up production they focused on one machine and let the 20G sell out of the on hand stock, during a time of high demand. Sony is having trouble moving product in only one territory. This is partially due to a competitor building a bigger version of its system, i.e. The 360 elite. So in order to remain competitive it is putting out a larger system of its own. Sony does not want to have a lot of capital (money) tied up in multiple console versions or consumer confusion. It takes a while to shut down a production facility and make changes on a line to revamp even the smallest detail. So Sony will continue to make and ship the 60G, until all the supplies that are specific to that model run out, i.e. smaller hard drive and emotion engine. In order to move these 60G they have issued a price cut in the slowest selling territory. It's simple supply and demand, that's why gas can cost .20 cent more a gallon in a gas station less than five miles away. So is Europe going to see an 80G PS3, of course they are. But why would Sony tell you that, then you wouldn't buy the 60G. Once all the 60G are completely gone then they will introduce the 80G everywhere else. As for the price cut on a discontinued model, did you really believe that Sony would issue a price cut after only nine months of a consoles life. Please, it's not a bad product because it has a price cut. It's the same as buying clothes of the markdown rack because the clothes for the next season are coming in, or a bottle of this odd or end is marked down at your local drug store because the label has changed color. You are not getting a bad product; the product is just as good as it was yesterday. They just need to make room for the new. All companies do this; Sony just didn't do it quietly like most companies do. And just remember it wasn't to long ago Sony said the 80G would never be sold any where but South Korea, so why do you want to believe them when they say it will not be coming to Europe or elsewhere. If the 60G is discontinued they will have to replace it with something.