@mhfon: Well, it really depends on your native language, many of english's complicated words are of latin origin, so romance language speakers (spanish, portuguese, french, italian, etc.) actually have it easier in this regard.
@nigelholden @eusoueueueu And that can be seen in those "ITS A FUN GAME AND TAHTS ALL THAT MATTERS F*CK YALL" comments. Most people seem to believe games are simply a means of entertainment (though instrumentally they indeed are), but in fact, like all others forms of cultural products, games reflect (and to some extent influence) the state of a given culture. But we can't expect everyone to think this way, most aren't used to social critique, and contemporary education unfortunately doesn't really foster it...
@nigelholden Funny how (one of) the only civilized, serious, well-written discussion here is the one with fewer "likes", feels like most didn't get the point of the article and here just to make their thoughtless reactionary rant heard.
I do agree with Carolyn, the bar set too low, and that Guardian article she links to illustrates this well. It begins thus: "Through a set of mysterious circumstances, a violent damaged man is forced to undertake the protection of a young girl with whom he eventually establishes a paternal bond. Much bloodshed ensues."
He then says this could be a description of both (but not only) Last of Us and Bioshock Infinite. Indeed the archetype repertoire the game industry employes is extremely limited if we look at it critically.
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