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extince_basic

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#1 extince_basic
Member since 2002 • 25 Posts
Kynogon has announced that its Kynapse AI tool now supports Nintendo's Wii.

Kynapse for Wii, which is already being used by two game developers, offers a range of features including a 3D pathfinding solution for dynamic terrains, advanced spatial reasoning functionalities, perception data generation, and can be used to bring several thousands of characters to life on-screen, according to Kynogon.

"Wii is a remarkable success and we are proud to offer Kynapse to Wii game developers," said Kynogon CEO Pierre Pontevia.

"The unique capabilities of Wii allow developers to produce creative forms of gameplay that require innovative AI. With Kynapse, we feel Wii developers have another critical tool in their hands that helps them unleash the real magic of the Wii system."

Kynapse has been used to aid the development of more than 60 games, including Crackdown, Fable 2, Medal of Honor: Airborne and The Lord of the Rings Online: Shadows of Angmar.

http://www.next-gen.biz/


Good news I guess, though it's not a game engine if I understand it correctly.

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extince_basic

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#2 extince_basic
Member since 2002 • 25 Posts

The game looks PS1, it's time for Ubisoft to wake up and smell the roses, releasing these forms of watered down ports is terrible...

-CheeseEater-

It doesnt look great but why do people always have to exaggerate? PS1? Come on, it looks pretty decent. No, not anything that will blow you away, but we didnt buy the Wii for that.

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#3 extince_basic
Member since 2002 • 25 Posts

Your post was a little misleading because you only posted half of the article. Here's the other half if anybody is interested:oxrs

Therefore the ? mark in the topic title :)

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#4 extince_basic
Member since 2002 • 25 Posts

Wii Unreal Engine 3 in Development

Epic Games' Mark Rein tells us that a version of the engine IS in development for Wii after all.

With development costs soaring, game creators are turning more and more to middleware engines, software that takes care of much of the underlying gameplay mechanics and allows them to focus on game design. One of the most popular in recent years is Unreal Engine 3, a tool that's been showcased in developer Epic's own games, such as Gears Of War.

Unreal Engine 3 is mainly a tool for high-end systems, including the PC and the new consoles, and there are versions of the software tool that run on both the Xbox 360 and the PlayStation 3. But what about the Wii?

Earlier in the year, Epic's Mark Rein told Kikizo that there were rumblings of a studio - not Epic - bringing Unreal Engine 3 to the Wii. Speaking with us again in this new interview published today, Rein confirmed that an unnamed development team has taken up the challenge.

"I know one of our licensee who's giving it a shot," Rein said. "It's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii."

Ubisoft had used Epic's previous tool, Unreal Engine 2, in its Wii launch game Red Steel.

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#5 extince_basic
Member since 2002 • 25 Posts

stacked weapons is extremely lame. the old games sucked and the diff beams were what was cool about mp1 and mp2. i agree with the score gamespot gave this game it just doesnt compare to the old onesrkay36

Probably didn't read the review...

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extince_basic

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#6 extince_basic
Member since 2002 • 25 Posts

I tried it at my parents house on their Vista machine (I'm okd fashioned, only have a XP-pc).

Initially I experienced some problems with the installation, but in the end it worked just fine. When you first install the dongle you probably will get an error message, keep trying though, because it will work eventually.

Here is a tutorial, but I got my USB working without it so you might not need it.

http://forums.nintendo.com/nintendo/board/message?board.id=tech_questions_wifi&message.id=64610

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extince_basic

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#7 extince_basic
Member since 2002 • 25 Posts
I'd like to ad The Blob and Blocks to the usual list of Anticipated games. These may compete with LBP when it comes to innovation and fun.
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#8 extince_basic
Member since 2002 • 25 Posts

GI: It's assumed that if you do console development it'll be on the most powerful systems - Xbox 360 and PS3. What do you think of Wii?

Yerli: I love the Wii (laughs). When I was at E3 and playtested it, I loved it. I thought about how we could do games for this platform and what kind of games they would be, and what kind of shooters we could do on it, and work it to our own needs here. Yes we've had some thoughts, butCrysis is not part of the plan at this stage, but that may change.

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#9 extince_basic
Member since 2002 • 25 Posts

Why not, you might want to read this from an old interview at Gameinformer http://www.gameinformer.com/News/Story/200608/N06.0830.2058.31148.htm:

GI: It's assumed that if you do console development it'll be on the most powerful systems – Xbox 360 and PS3. What do you think of Wii?

Yerli: I love the Wii (laughs). When I was at E3 and playtested it, I loved it. I thought about how we could do games for this platform and what kind of games they would be, and what kind of shooters we could do on it, and work it to our own needs here. Yes we've had some thoughts, but Crysis is not part of the plan at this stage, but that may change.

We are a company that takes one step at a time, and once we achieve the goal that we want to achieve then we take the next step and see what the next platform we go with next. We did not decide if we'll do PS3 at all. We have all of the development kits, and we have research going on. We have the Wii, Xbox 360, and PS3, we work as researchers and test them, essentially. We have parts of these systems running because there is going to be console development in our company, but if it's going to be Crysis or not is a step ahead of us. Because if we go to fast we sacrifice quality on PC, and I want to make sure it's the best PC shooter we can do. With our company our goal is to make it the best shooter of all time. Once we achieve that, our achievement is we do our best and that's it. Whether we do it our not is to be determined. Once we are there, then we'll take the next step.

GI: Crytek is known to have made stunningly beautiful games, and while you can sort of experience them on lesser hardware, if you have the quad-SLI setup, and three gigs of RAM and a super fast processor it's going to look incredible. With looking at what the Wii has under the hood, does that discourage you as a developer?

Yerli: No, not at all, because I think we can make great visuals by different means. Look at the PS2. Some PS2 games still look fabulous. And there are games that are just stylized perfectly. You can achieve anything with every hardware. I think it's a matter of artistic direction, how you use the limitations. That ultimately is the experience you want to give. The experiences in Crysis drives the art direction. The experience of the frozen environments, the experience of interactivity, then we decide how we want it to come across visually. What do we need to do, how far do we need to go? With the Nintendo Wii the approach will be similar. We have this great controller, we have the limited power of the console, How we can make a confined space or large outdoor level, whatever, how can we make the best out of the controller that's giving the experience that we want to give? Completely fluid interactivity – how can we do that? I think it would be a completely different approach, and it deserves to be as well. So, if it our decision to make Crysis for Wii, if and I don't want to be quoted saying we'll do it. But if – if we would do it, it would have to be a completely optimal version, but it would be great. (laughs)