Can't really blame him. Game looks ridiculous.
faizan_faizan's forum posts
He's on it: http://www.neogaf.com/forum/showthread.php?p=133639814#post133639814
Aaaaand it's ready: http://blog.metaclassofnil.com/?p=618

From the page:
Its current features are:
- Arbitrary rendering and presentation resolutions (only 16:9 though)
- HUD hiding (using the normal GeDoSaTo keybindings)
It’s bugs and known issues are:
Some off-by-a-bit scaling issues, making the output less sharp than it should be in some circumstances
DoF effects are unchanged (still at original, low resolution – this is more apparent in contrast to higher resolutions)
Probably some stuff somewhere is cut off. I saw some scissor calls and am not dealing with them yet
Crashes when taking screenshots using GeDoSaTo
Rendering resolutions larger than 3840×2160 don’t work
Probably lots more
how can a game look this shitty and run at 30fps? wtf are Japanese devs smoking?
Shit Tech 5.
I honestly can't tell if people are being serious or not when they say they can't see the difference. Hell, I even had my hand on the left side of the screen and even then I could tell whether it was 30FPS or 60FPS.
"Konami has revealed that our edition of the experimental Metal Gear Solid 5 prologue will bring 4K resolution support, an increased number of simultaneous light shadows, more simultaneous models and an increased shadow resolution."
Those are some nice additions, not sure why they fucked up with PES this year.
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