I'm pretty sure if you asked anyone who considers themselves a "journalist", amateur or otherwise, the following question:
"When referencing a proper name in your work, should you make sure it's spelled correctly before publishing?"
Their answer would be yes. Perhaps it's not a standard. I guess it's more common sense. And it shouldn't really just be limited to journalists. My apologies for the confusion.
@Gelugon_baat Yeah, it's not like Gamespot should be held to even the lowest standards for journalism. Misspell everything, why not? It's just video games, after all, right? It's definitely not compounded by the fact that he used to work for this site- no way that's insult to injury. At least they spelled it right on the article page, if not the URL for said page or the headline on the home page.
Does anyone have figures on how many Xbox 360 units are still alive? As in not RROD? Something tells me the 78.2 million sold number equates to ~75 million active units.
I know the Xbox One "cloud" tech is supposed to be able to enhance physics etc if you're playing online. But I'm yet to see anyone with a head to head comparison of what a "cloud enhanced" game looks like with cloud services feeding it vs without. Right now all "cloud" means is "centrally hosted multiplayer servers". Which nobody except for ultra competitive players will really care about.
If Microsoft really wanted to turn its image around they could have just dropped the 24 hour check in nonsense and kept all the other benefits of the Xbox One as originally promised (no disc necessary, family sharing, etc). My main issue with their original announcement (besides the 24 hour checkin) was that they really didn't fully explain how family sharing and game resale would work beyond some vague statements.
I know you would have been allowed 10 "family members" to share with. Are you allowed to kick out members and invite others in? If so, is there some kind of 30 day waiting period? I'm assuming only one person could play one copy of a particular game at any time, but could I boot them out if I wanted to play? Can licenses be transferred freely between family members so that person could resell it after the fact? It's just too complicated. And don't get me started on used game sales.
BTW, it seems that MS will force you to attach to the internet to verify each new game you buy, even without the 24 hour checkin. Mailing new games to military service members overseas is still complicated.
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