Need for Speed: The Run - Short review
by ferycire on Comments
I read that Need For Speed: The Run was in development phase for three years before it make the glorious appearance on our PCs. Three years for a handful of hours in single player (Hard), about the same time on Challenge mode, and the multiplayer, where its up to you how long you hang out there. Three years for a game that I put away after a weekend. The Run has a story. Or at least he try. Some Mafia guys try to kill our main character. Obviously, our Jack Rourke escapes and a hot girl propose him a deal: she would get him out of this if he participate (and preferably won) an illegal race lying on the distance between San Francisco and New York (about 4000 km, crossing and Las Vegas, Detroit and Chicago). However, one thing stands out: we have a driver for the first time set foot outside the car. But everything is scripted and conducted in the form of quick time events where you have to press the keys at the right time, otherwise the police catch you, you get crushed by a truck or train. Perhaps narrative attempts beyond the idea of putting the driver out of the car comes out because the graphics engine used. Frostbite 2 has been used so far only in Battlefield 3 and it seems it took a year just to be adapted to work properly with cars and tracks, not just with soldiers armed to the teeth. Do not get me wrong, the engine is superb and there are some areas where you restart a race just to see the landscapes again, and control is quite good for a FPS engine. Race from San Francisco to New York is divided into 10 stages, the aim being to win all the way to the Big Apple. The types of races are not at all different, we only have four and some variations introduced by the ultra-aggressive police to the need to avoid avalanche that threatens to swallow the road: - Sprint - classic race where you must come out on top no matter what; - Checkpoint - the route is divided into sections and the available number of seconds to get to some fixed points, given time decreases with the level of difficulty; - Rival race - you against a character from the 200 drivers: - Opponent catch - a more advanced checkpoint, where you have to overtake another car and keep the advance for a certain number of seconds.
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