It's tacky gimmick when you think about it, and prob won't affect the industry much, unless the minigame relates to the game somehow. For example some games give you something to read, such as a journal entry, so maybe something along those lines, like a map or in-game object you can interact with, or something simple.
oh and someone made fun of Cammie's response to the first question. I think it's a good response, except that I wonder if consumers are ever really deciding anything.
judging by his answer to the first question you'd think Nick Earl was kind of genius gamers are stupid, and are far too defensive of mechanics like limited lives and such stipulations, they believe that having unlockable content for the sake of it is better than having everything unlocked out of the package the last two major Sonic games destroyed their own chances by not having an arcade mode
final_lap's comments