@sakaixx: Yea I agree, there are of course a few exceptions (Gloria Victis, Mortal Online, Project Gorgon...) but usually $20M seems like the bare minimum for a quality MMORPG.
francisbaud's forum posts
There are likely hundreds of indie MMOs being developed at the current time, most of them from tiny studios with a handful (or even one-man studios). But there are about a dozen "big" indie MMOs, that have millions dollars budget and a significant fan base. Those are my "hopes" for future MMORPGs (because they cost a lot of money to create and require a large playerbase). Here is a list, hopefully you'll enjoy skiming through it.
Dual Universe [Beta]
Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
- Single shard persistent universe shared by all the players
- Voxel-based universe: player-made cities, stations and warships
- Space warfare: pirate ships, coordinated attacks, skirmishes
- Player-controlled global economy: mine, craft, build, optimize, barter and trade
Gloria Victis [Beta]
Setting: Medieval Realistic || Focus: PvP || Budget: ~$4M* || Engine: Unity 5
- Skill-based combat mechanics à la Mount and Blade
- Class-less system with diversified equipment
- Open world with housing, territory control and sieges
- Complex crafting system: leatherworking, armorsmithing, weapon forging
Crowfall [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5
- Spiritual successor to Shadowbane
- Player-created worlds with parcels of terrain and pre-fab building pieces
- GvG/RvR campaigns that guilds or factions can win
- Deep crafting system inspired by Star Wars: Galaxies
Camelot Unchained [Beta]
Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M || Engine: Unchained
- Spiritual successor to Dark Age of Camelot
- Large-scale RvR battles and sieges with more than a thousand players
- Open world with islands that players can move to strategically reshape the world
- Block-by-block construction with server-side stability and destruction
City of Titans [Alpha]
Setting: Superhero || Focus: PvE/PvP || Budget: +$675K || Engine: Unreal 4
- Spiritual successor to City of Heroes
- Players choose their own adventure, tell their own tales, and have their own agency
- Beautiful vistas, from glorious Art Deco monuments to villain-dominated broken tenements
- Customization of the powers: different animations, powers and colors
Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
- Spiritual successor to EverQuest
- Deeply social: dungeons require teamwork and group strategy
- Thrilling climbing system
- Perception system: the world reveals its secrets through the environment
Ashes of Creation [Alpha]
Setting: Medieval Fantasy || Focus: PvP || Budget: ~$30M* || Engine: Unreal 4
- Nodes system: player participation influences the type of content in the surrounding areas
- Open world housing: players have the ability to survey and develop land anywhere in the world
- Castle sieges with hundreds of players with many moving parts
- Harsh, unforgiving and stunning environment
Star Citizen [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard
- Spiritual successor to Freelancer
- Procedurally generated and handcrafted stunning worlds
- Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
- Exploration: hidden outpost, abandoned ships and beautiful sunsets
Project Gorgon [Beta]
Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5
- Exploration: many hidden secrets awaiting discovery
- Ambitious skill-based leveling system allowing the player to combine skills
- Old-school MMO with innovative ideas, such as morphing into animals
- 16 combat skills, 71 trade skills, 11 beasts skills
Corepunk [Alpha]
Setting: Cyberpunk || Focus: PvE/PvP || Budget: $? || Unity 5
- Seamless open world with top-down view and fog of war
- Explore the world, participate in trading, complete dungeons, or engage in PvP battles
- Day / night cycles as well as weather conditions
- Flexible character customization with a wide variety of builds
Mortal Online 2 [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4
- Open and realistic sandbox world
- True, real-time combat where outcomes are decided by skill rather than levels or gear
- Legendary crafters trading across the globe, famous warriors studying the art of combat
- Individual reputation: people will recognize you by the impact you've made on the world
Rise Online [Alpha]
Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4
- Spiritual successor to Knight Online
- Full PvP-based maps and events
- PvE content like missions, creatures and bosses that take several groups to defeat
- An endless war between two kingdoms
Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!
If I remember correctly I didn't have much expectations for Guild Wars and it turned out being my favorite game of all time: great gameplay, thrilling PvP arenas, cool quest line and the art style is lovely.
Being PvP-focused, the replayability is great because every new game is completely different from the previous one. My cousin plays Fortnite a lot (now more on Destiny 2) and he never seems to get bored of it.
No game currently, but some recent games include League of Legends (way too many hours), Agar.io, Crowfall and Camelot Unchained (only some minutes).
This MMO is still in development (viva KS forever-in-development project), they've been improving the graphics a lot lately:
Other big changes: 1) they unlocked their classes/races/genders (previously known as archetypes), 2) they've changed their system for structure destruction, 3) they're testing many new systems: action harvesting, 3-way battles, etc.
It's still laggy for middle-range hardware so it's probably wise to wait for optimizations if you've got an older PC.
Log in to comment