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francisbaud

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#1 francisbaud
Member since 2016 • 13 Posts

@sakaixx: Yea I agree, there are of course a few exceptions (Gloria Victis, Mortal Online, Project Gorgon...) but usually $20M seems like the bare minimum for a quality MMORPG.

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#2 francisbaud
Member since 2016 • 13 Posts

There are likely hundreds of indie MMOs being developed at the current time, most of them from tiny studios with a handful (or even one-man studios). But there are about a dozen "big" indie MMOs, that have millions dollars budget and a significant fan base. Those are my "hopes" for future MMORPGs (because they cost a lot of money to create and require a large playerbase). Here is a list, hopefully you'll enjoy skiming through it.

Dual Universe [Beta]

Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2

  • Single shard persistent universe shared by all the players
  • Voxel-based universe: player-made cities, stations and warships
  • Space warfare: pirate ships, coordinated attacks, skirmishes
  • Player-controlled global economy: mine, craft, build, optimize, barter and trade
Loading Video...

Gloria Victis [Beta]

Setting: Medieval Realistic || Focus: PvP || Budget: ~$4M* || Engine: Unity 5

  • Skill-based combat mechanics à la Mount and Blade
  • Class-less system with diversified equipment
  • Open world with housing, territory control and sieges
  • Complex crafting system: leatherworking, armorsmithing, weapon forging
Loading Video...

Crowfall [Beta]

Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5

  • Spiritual successor to Shadowbane
  • Player-created worlds with parcels of terrain and pre-fab building pieces
  • GvG/RvR campaigns that guilds or factions can win
  • Deep crafting system inspired by Star Wars: Galaxies
Loading Video...

Camelot Unchained [Beta]

Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M || Engine: Unchained

  • Spiritual successor to Dark Age of Camelot
  • Large-scale RvR battles and sieges with more than a thousand players
  • Open world with islands that players can move to strategically reshape the world
  • Block-by-block construction with server-side stability and destruction
Loading Video...

City of Titans [Alpha]

Setting: Superhero || Focus: PvE/PvP || Budget: +$675K || Engine: Unreal 4

  • Spiritual successor to City of Heroes
  • Players choose their own adventure, tell their own tales, and have their own agency
  • Beautiful vistas, from glorious Art Deco monuments to villain-dominated broken tenements
  • Customization of the powers: different animations, powers and colors
Loading Video...

Pantheon: Rise of the Fallen [Pre-Alpha]

Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5

  • Spiritual successor to EverQuest
  • Deeply social: dungeons require teamwork and group strategy
  • Thrilling climbing system
  • Perception system: the world reveals its secrets through the environment
Loading Video...

Ashes of Creation [Alpha]

Setting: Medieval Fantasy || Focus: PvP || Budget: ~$30M* || Engine: Unreal 4

  • Nodes system: player participation influences the type of content in the surrounding areas
  • Open world housing: players have the ability to survey and develop land anywhere in the world
  • Castle sieges with hundreds of players with many moving parts
  • Harsh, unforgiving and stunning environment
Loading Video...

Star Citizen [Alpha]

Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard

  • Spiritual successor to Freelancer
  • Procedurally generated and handcrafted stunning worlds
  • Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
  • Exploration: hidden outpost, abandoned ships and beautiful sunsets
Loading Video...

Project Gorgon [Beta]

Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5

  • Exploration: many hidden secrets awaiting discovery
  • Ambitious skill-based leveling system allowing the player to combine skills
  • Old-school MMO with innovative ideas, such as morphing into animals
  • 16 combat skills, 71 trade skills, 11 beasts skills
Loading Video...

Corepunk [Alpha]

Setting: Cyberpunk || Focus: PvE/PvP || Budget: $? || Unity 5

  • Seamless open world with top-down view and fog of war
  • Explore the world, participate in trading, complete dungeons, or engage in PvP battles
  • Day / night cycles as well as weather conditions
  • Flexible character customization with a wide variety of builds
Loading Video...

Mortal Online 2 [Beta]

Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4

  • Open and realistic sandbox world
  • True, real-time combat where outcomes are decided by skill rather than levels or gear
  • Legendary crafters trading across the globe, famous warriors studying the art of combat
  • Individual reputation: people will recognize you by the impact you've made on the world
Loading Video...

Rise Online [Alpha]

Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4

  • Spiritual successor to Knight Online
  • Full PvP-based maps and events
  • PvE content like missions, creatures and bosses that take several groups to defeat
  • An endless war between two kingdoms
Loading Video...

Cross post. *Personal estimate, may be inaccurate

Feel free to suggest improvements to this post!

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francisbaud

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#3 francisbaud
Member since 2016 • 13 Posts

If I remember correctly I didn't have much expectations for Guild Wars and it turned out being my favorite game of all time: great gameplay, thrilling PvP arenas, cool quest line and the art style is lovely.

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#4 francisbaud
Member since 2016 • 13 Posts

Being PvP-focused, the replayability is great because every new game is completely different from the previous one. My cousin plays Fortnite a lot (now more on Destiny 2) and he never seems to get bored of it.

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#5 francisbaud
Member since 2016 • 13 Posts

No game currently, but some recent games include League of Legends (way too many hours), Agar.io, Crowfall and Camelot Unchained (only some minutes).

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#6 francisbaud
Member since 2016 • 13 Posts

@aadesh: Valheim (survival coop), Genshin Impact (action RPG), Albion Online (PvP MMORPG)

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#7  Edited By francisbaud
Member since 2016 • 13 Posts

Giant in heavy armor in the verdant forest. (CSE's screenshot)

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#8  Edited By francisbaud
Member since 2016 • 13 Posts

Their trailer is amazing

Loading Video...

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#9  Edited By francisbaud
Member since 2016 • 13 Posts

This MMO is still in development (viva KS forever-in-development project), they've been improving the graphics a lot lately:

Loading Video...

Other big changes: 1) they unlocked their classes/races/genders (previously known as archetypes), 2) they've changed their system for structure destruction, 3) they're testing many new systems: action harvesting, 3-way battles, etc.

It's still laggy for middle-range hardware so it's probably wise to wait for optimizations if you've got an older PC.

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francisbaud

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#10 francisbaud
Member since 2016 • 13 Posts

Mythic (Dark Age of Camelot, Warhammer Online...), Blizzard, ArenaNet (GW1, GW2).

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