fredthekeb's forum posts

Avatar image for fredthekeb
fredthekeb

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 fredthekeb
Member since 2007 • 104 Posts

[QUOTE="fredthekeb"]

[QUOTE="Ragnarok1051"] Its the casual gamers who lead the market. Its the casual gamers who lift console sales to its highest. Gaming would be dead if it was only supported by the hardcore. Jynxzor

... casual gamers spend few hundreds... hardcore or serious gamers spend thousands...

You need a ban on using the period key, stop using it if your not ending a sentence. Your posts are very hard to interpret if you can't stop using....every couple....of words. To be more to the point, casual gamers may only spend lets say at least $500.00 a year on gaming software and a hardcore gamer spends $2500.00 a year. There is still 10x more casual gamers out there than there are hardcore gamers, they are also easier to please and cost less money to develope games for. So the market will always gravitate towards the money, wether or not the hardcore gamers are a pillar of the business they could care less. We as hardcore gamers have proven time and time again that we will take whatever they throw at us, as long as they throw us a bone every once in a while. So I doubt any type of VR device would EVER take off unless it becomes more cost effective.

....I use period key because its a never ending discussion... Someone who spend 500$ a year in gaming is almost a hardcore gamer... Im not talking about pc gaming... How can you say it cant be cost effective??? How would cost two small lcd screen?... not alot if you ask me...

Avatar image for fredthekeb
fredthekeb

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 fredthekeb
Member since 2007 • 104 Posts

[QUOTE="fredthekeb"]

[QUOTE="Ragnarok1051"] Its the casual gamers who lead the market. Its the casual gamers who lift console sales to its highest. Gaming would be dead if it was only supported by the hardcore. Ragnarok1051

... casual gamers spend few hundreds... hardcore or serious gamers spend thousands...

Who do you think there are more of? Do you really think it was the hardcore that made the PS2 sell that much?

.... it was a base of serious gamers that made the playstation succes... people became serious gamers after the first playstation release... there is more serious gamers ready to buy good product than ever...

Avatar image for fredthekeb
fredthekeb

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 fredthekeb
Member since 2007 • 104 Posts

how about LCD rooms where all walls would be 3D LCDs even the floor , that would be the ultimate VR like almost like a holo deck :D ,

AmnesiaHaze

...It would be nice.. but not realistic...instead of two small lcd screens to have a complete virtual experience...

Avatar image for fredthekeb
fredthekeb

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 fredthekeb
Member since 2007 • 104 Posts

[QUOTE="fredthekeb"]

[QUOTE="amaneuvering"] Using VR style glasses is just another gimmick where the technology clearly isn't ready to do it properly so why bother. It's still not Virtual Reality's time yet. Right now I think the best option is to get the glasses free 3D done properly and across multiple consoles, handhelds, PCs, TVs, whatever else, and then we can worry about looking at the next evolution in 3D immersion when the technology is a bit more capable.Ragnarok1051

... sorry but you cant have 3d without lens for each eyes... its how 3d works... its for hardcore gamers... but who are responsible for the rise of the market?... its the hardcore gamers... but today .. the industry mistakenly leave his own creators(hardcore gamers) and try to reach an audience that does not exist...

Its the casual gamers who lead the market. Its the casual gamers who lift console sales to its highest. Gaming would be dead if it was only supported by the hardcore.

... casual gamers spend few hundreds... hardcore or serious gamers spend thousands...

Avatar image for fredthekeb
fredthekeb

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 fredthekeb
Member since 2007 • 104 Posts

Is someone have something useful to say on this?... are you an hardcore gamers?... do you want to experience ultimate virtual gaming?... is it were your dream???8)

Avatar image for fredthekeb
fredthekeb

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 fredthekeb
Member since 2007 • 104 Posts

Video games are bad enough for your eyes without you putting an extremely bright screen directly in front on them for hours at at a time.

But technically, this poses a couple of probllems.

Where these screens are getting their power from? I don't thing Wireless charging isn't advanced enough to supply the amount of power needed for one of these headsets, let alone multiple if you're getting into local MP. Does it draw power from the console? Directly from the wall? Did we get past wired controllers so we can be dictated by wired peripherals?

Are we still using traditional controllers? Those would work fine with this, as our hands have adapted to the shape. We don't necessarily need to see the controller to use it. But motion controllers? A disaster waiting to happen. The lack of situational awareness implied by wearing a full Audio-visual headset means gamers could injure themselves, their property, or someone else. It's a lawsuit waiting to happen.

Expense. How much would one of these costs? Do you have to buy another one for each additional player?

Quality - again, going back to is this thing connected to the console, how does the console get the data it's processing to the screens. Wires are a no-go here, and wireless might degrade the quality back to SD levels (which may be fine, as with two small screens you don't need to be pushing pixels like that anyway"

And then we have to thing about how powerful a system would need to be to track movements, render a interactive 3D image and all that other fun stuff.

Kickinurass

...sorry... I forget to answer your last point.... PS3 already tracks movement and renders stereoscopic graphics...

Avatar image for fredthekeb
fredthekeb

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 fredthekeb
Member since 2007 • 104 Posts

Video games are bad enough for your eyes without you putting an extremely bright screen directly in front on them for hours at at a time.

But technically, this poses a couple of probllems.

Where these screens are getting their power from? I don't thing Wireless charging isn't advanced enough to supply the amount of power needed for one of these headsets, let alone multiple if you're getting into local MP. Does it draw power from the console? Directly from the wall? Did we get past wired controllers so we can be dictated by wired peripherals?

Are we still using traditional controllers? Those would work fine with this, as our hands have adapted to the shape. We don't necessarily need to see the controller to use it. But motion controllers? A disaster waiting to happen. The lack of situational awareness implied by wearing a full Audio-visual headset means gamers could injure themselves, their property, or someone else. It's a lawsuit waiting to happen.

Expense. How much would one of these costs? Do you have to buy another one for each additional player?

Quality - again, going back to is this thing connected to the console, how does the console get the data it's processing to the screens. Wires are a no-go here, and wireless might degrade the quality back to SD levels (which may be fine, as with two small screens you don't need to be pushing pixels like that anyway"

And then we have to thing about how powerful a system would need to be to track movements, render a interactive 3D image and all that other fun stuff.

Kickinurass

...bad analysis... you have kick your own ass...

Avatar image for fredthekeb
fredthekeb

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 fredthekeb
Member since 2007 • 104 Posts

Video games are bad enough for your eyes without you putting an extremely bright screen directly in front on them for hours at at a time.

But technically, this poses a couple of probllems.

Where these screens are getting their power from? I don't thing Wireless charging isn't advanced enough to supply the amount of power needed for one of these headsets, let alone multiple if you're getting into local MP. Does it draw power from the console? Directly from the wall? Did we get past wired controllers so we can be dictated by wired peripherals?

Are we still using traditional controllers? Those would work fine with this, as our hands have adapted to the shape. We don't necessarily need to see the controller to use it. But motion controllers? A disaster waiting to happen. The lack of situational awareness implied by wearing a full Audio-visual headset means gamers could injure themselves, their property, or someone else. It's a lawsuit waiting to happen.

Expense. How much would one of these costs? Do you have to buy another one for each additional player?

Quality - again, going back to is this thing connected to the console, how does the console get the data it's processing to the screens. Wires are a no-go here, and wireless might degrade the quality back to SD levels (which may be fine, as with two small screens you don't need to be pushing pixels like that anyway"

And then we have to thing about how powerful a system would need to be to track movements, render a interactive 3D image and all that other fun stuff.

Kickinurass

... old television sets and computer monitors with photon cannon were bad.... but new lcd screen are harmless to the eye...

Avatar image for fredthekeb
fredthekeb

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 fredthekeb
Member since 2007 • 104 Posts

[QUOTE="Kickinurass"]

Video games are bad enough for your eyes without you putting an extremely bright screen directly in front on them for hours at at a time.

But technically, this poses a couple of probllems.

Where these screens are getting their power from? I don't thing Wireless charging isn't advanced enough to supply the amount of power needed for one of these headsets, let alone multiple if you're getting into local MP. Does it draw power from the console? Directly from the wall? Did we get past wired controllers so we can be dictated by wired peripherals?

Are we still using traditional controllers? Those would work fine with this, as our hands have adapted to the shape. We don't necessarily need to see the controller to use it. But motion controllers? A disaster waiting to happen. The lack of situational awareness implied by wearing a full Audio-visual headset means gamers could injure themselves, their property, or someone else. It's a lawsuit waiting to happen.

Expense. How much would one of these costs? Do you have to buy another one for each additional player?

Quality - again, going back to is this thing connected to the console, how does the console get the data it's processing to the screens. Wires are a no-go here, and wireless might degrade the quality back to SD levels (which may be fine, as with two small screens you don't need to be pushing pixels like that anyway"

And then we have to thing about how powerful a system would need to be to track movements, render a interactive 3D image and all that other fun stuff.

fredthekeb

First... its not wireless... it can draw its power from the wall... for the video... hdmi modified connection to the headset.... Secondly... its not made to walk around with it... the headset is not something sealed around your eyes... you can merely see on the sides... Thirdly.... the cost of two small lcd screens and some little plastic pieces to hold everythings... not too costly...a price of 199$ should be possible...

Are you here to say to people that video gaming is bad???... lcd screens are harmless...

Avatar image for fredthekeb
fredthekeb

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 fredthekeb
Member since 2007 • 104 Posts

Video games are bad enough for your eyes without you putting an extremely bright screen directly in front on them for hours at at a time.

But technically, this poses a couple of probllems.

Where these screens are getting their power from? I don't thing Wireless charging isn't advanced enough to supply the amount of power needed for one of these headsets, let alone multiple if you're getting into local MP. Does it draw power from the console? Directly from the wall? Did we get past wired controllers so we can be dictated by wired peripherals?

Are we still using traditional controllers? Those would work fine with this, as our hands have adapted to the shape. We don't necessarily need to see the controller to use it. But motion controllers? A disaster waiting to happen. The lack of situational awareness implied by wearing a full Audio-visual headset means gamers could injure themselves, their property, or someone else. It's a lawsuit waiting to happen.

Expense. How much would one of these costs? Do you have to buy another one for each additional player?

Quality - again, going back to is this thing connected to the console, how does the console get the data it's processing to the screens. Wires are a no-go here, and wireless might degrade the quality back to SD levels (which may be fine, as with two small screens you don't need to be pushing pixels like that anyway"

And then we have to thing about how powerful a system would need to be to track movements, render a interactive 3D image and all that other fun stuff.

Kickinurass

First... its not wireless... it can draw its power from the wall... for the video... hdmi modified connection to the headset.... Secondly... its not made to walk around with it... the headset is not something sealed around your eyes... you can merely see on the sides... Thirdly.... the cost of two small lcd screens and some little plastic pieces to hold everythings... not too costly...a price of 199$ should be possible...