I agree that the combat in parts of the Assassin's Creed series has been flawed. The reliance on counter attacks in particular is often ridiculous. The rooftop/platforming sections are too easy, and the escape segments can get frustratingly messy. The more strategic elements can also become really tedious (waiting for a group of monks to walk round and round - wtf?).
I tend to rate it more as a sandbox/open-world game (like GTA with horses in place of cars) rather than a pure action game like God of War. Yes, the action in GOW is much more satisfying. But the game is also pretty damn linear. Once you've worked out the way through, that's it. All you can do then is scale up the difficulty of combat. There's not the same scope for exploration and interaction as games like AC, the same freedom to meet objectives in different ways (hopefully that will translate to the Vita). There's not the same incentive to just stop and appreciate the game world, crouching on rooftops and looking about - or to collect things, explore cities, fulfill optional tasks, and replay. The story/dialogue is also much more extensive, even if it isn't top quality. I felt much more engaged in the Crusader Holy Land/Renaissance Italy than I did in mythical Greece, purely because of the detail & scope.
The GOW games were the best things on the PSP in my opinion (didn't even try the psp AC), but I blew threw them in around 6 hours each, and felt little incentive to replay. I don't think I'd buy a vita just for games like that, unless there were lots of them (is the Vita even getting a new GOW?). What I appreciate about games like Assassin's Creed is the game worlds themselves - the variety of gameplay (however flawed), and the freedom to explore, to take it all in. I can imagine spending far more time with such games than with the likes of GOW or Devil May Cry. There are definitely games that combine combat and exploration better (Mass Effect and Fallout for example), but so far all I see on the Vita is Assassin's Creed. I suppose Bioshock has quite a rich game world & some rpg elements, but I've heard that they've ceased development until they finish Infinite, so who knows how long that'll be in coming. Other than that, there's Killzone (I'm not really into Call of Duty - I prefer my shooters set in fantasy/sci-fi). Hopefully they won't screw that like they seem to have done with Resistance. It's need to be a full game with extensive campaign to make it a console seller, rather than just a handheld tie-in like Killzone Liberation (which was still a good game).
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