I played SWG from the very beginning. That was a real role-player's mmorpg. There wasn't a class based system necesarily. Everything was all skill trees. That meant that i could dabble in some pistoleer, creature handler, take up some entertainer (so I could play an instrument), also a little bit of crafting so I could set up my own business.
For about half a year I didn't really level at all. I focused entirely on role-playing and running my cantina business (with a little illegal spice trade on the side). I was part of a player created city in which I had two houses (which I decorated extensively) as well as my businesses. Sure the combat was a little wonky, but PVP was a blast. I still remember the first time me and a bunch of rebels got together and took out an AT-ST together.
You could literally walk into the mos eisley bar any time of the day and spend a couple hours in there role-playing. The game was role-playing heaven.
Then there was the spaceship combat expansion. I remember when me and a bunch of my mates all piled into a corellian freighter and got into some intense space combat. I also got my own luxury cruiser as a reward for being a member so long.
Your character was always changing. There was no specific class that your character had to be. Say I didn't like being a creature handler that much, because the latest update nerfed it. Well I just take the skill points off the creature handler skills and use them to level up to something else.
Player crafting was deep. If you got really into it you got harvesting machines to harvest materials for you. You had to keep up with them and make sure they didn't brake down. You also had to be aware of the places where there was the greatest amount of materials available. The crafting templates called for generic items, so no two crafted items were the same. A scout pistol made from regular animals paled in comparison to a scout pistol that used materials from a krayt dragon. This created competition between the businesses of different crafters. Two crafters could make the exact same item, but the one who used better materials could charge higher prices, got more customers, and stayed in business.
The world was almost entirely player driven. Players formed their own events, everything in the economy was player made (with the exception of random quest items), players got together and built their own cities, ran their own businesses.
Then WoW came out and tempted SoE and Lucasarts with its big success. New management came into power and there was a big effort to make the game a WoW clone. Sad day. :/
I hate WoW cause it ruined the single greatest video gaming experience of my life (with the help of SoE of course).
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