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fremen_warrior

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#1 fremen_warrior
Member since 2006 • 25 Posts
[QUOTE="fremen_warrior"]

i'm not a fan of leveling up in fps games. I don't want to have to grind for hours just to get a better gun. I want a level playing field where the only determining factor is skill.

This is kind of why I stopped playing TF2 in the first place.

darkmagician06

err...you dont level up in TF2. and TF2 is not about skill anyways (skill based games dont use crits and the guns actually shoot straight)...its about TEAMwork which is why its called TEAMfortress 2.

In my mind if there's unlockable content that you have to get unlocked that gives you an advantage, then it's a leveling system. When you have people grinding acheivements just so they can unlock new weapons that doesn't suggest to me a level playing field.

As far as teamwork. Maybe I've been playing on the wrong servers, but I've experienced way more teamwork in games like Day of Defeat and Red Orchestrah than in TF2.

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#2 fremen_warrior
Member since 2006 • 25 Posts

i'm not a fan of leveling up in fps games. I don't want to have to grind for hours just to get a better gun. I want a level playing field where the only determining factor is skill.

This is kind of why I stopped playing TF2 in the first place.

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fremen_warrior

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#3 fremen_warrior
Member since 2006 • 25 Posts

I played SWG from the very beginning. That was a real role-player's mmorpg. There wasn't a class based system necesarily. Everything was all skill trees. That meant that i could dabble in some pistoleer, creature handler, take up some entertainer (so I could play an instrument), also a little bit of crafting so I could set up my own business.

For about half a year I didn't really level at all. I focused entirely on role-playing and running my cantina business (with a little illegal spice trade on the side). I was part of a player created city in which I had two houses (which I decorated extensively) as well as my businesses. Sure the combat was a little wonky, but PVP was a blast. I still remember the first time me and a bunch of rebels got together and took out an AT-ST together.

You could literally walk into the mos eisley bar any time of the day and spend a couple hours in there role-playing. The game was role-playing heaven.

Then there was the spaceship combat expansion. I remember when me and a bunch of my mates all piled into a corellian freighter and got into some intense space combat. I also got my own luxury cruiser as a reward for being a member so long.

Your character was always changing. There was no specific class that your character had to be. Say I didn't like being a creature handler that much, because the latest update nerfed it. Well I just take the skill points off the creature handler skills and use them to level up to something else.

Player crafting was deep. If you got really into it you got harvesting machines to harvest materials for you. You had to keep up with them and make sure they didn't brake down. You also had to be aware of the places where there was the greatest amount of materials available. The crafting templates called for generic items, so no two crafted items were the same. A scout pistol made from regular animals paled in comparison to a scout pistol that used materials from a krayt dragon. This created competition between the businesses of different crafters. Two crafters could make the exact same item, but the one who used better materials could charge higher prices, got more customers, and stayed in business.

The world was almost entirely player driven. Players formed their own events, everything in the economy was player made (with the exception of random quest items), players got together and built their own cities, ran their own businesses.

Then WoW came out and tempted SoE and Lucasarts with its big success. New management came into power and there was a big effort to make the game a WoW clone. Sad day. :/

I hate WoW cause it ruined the single greatest video gaming experience of my life (with the help of SoE of course).

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fremen_warrior

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#4 fremen_warrior
Member since 2006 • 25 Posts

i better like DOD:S ...

if you ever played CS and got tired of it, don't try cs:s because it will be lost money, if you are new to any cs, well i find css pretty good

 

but still, i suggest you to get a pack where you'll have DODS it's really the best one, i restarted playing it a month ago and i just can't stop

waza000

 

DODS is a lot more fun IMO as well. There's less incentive for people to hack, the custom map community seems to be well supported and it encourages teamwork more than CS:S. I play both, but I tend to get bored of CS:S after a week or so of constant playing. DOD:S hardly ever gets boring for me. 

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fremen_warrior

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#5 fremen_warrior
Member since 2006 • 25 Posts
For me it's roleplaying. Storytelling through an interactive environment which calculates all the nasty stuff like armor bonuses and combat rolls. The mmo storytelling method provides a freedom and spontaneousness that is unparalelled in any other video game form. The leveling up is irrelevant really. Just a way of showing a progression of one's character.
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#6 fremen_warrior
Member since 2006 • 25 Posts
I found the vehicle physics to be a little weird. Plus I've never like GTA style games with a keyboard and mouse, so I usually play those type on a console.
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#7 fremen_warrior
Member since 2006 • 25 Posts
I really hate WoW. SWG was a great game, then WoW came along and the dev team tried to make it more like that completely screwing over the community it had. SWG wasn't just a game, it was a world people inhabited. People lived there, they had their own homes, businesses, cities, everything and then WoW took out a machete and cut its head of like it was a freakin cow. WoW is responsible for the death of the one true game I loved. I hope it comes to a slow and painful end like SWG.:cry:
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#8 fremen_warrior
Member since 2006 • 25 Posts

 I just recently discovered this awsome peice of software. If you haven't picked it up yet you should, its some of the most original gameplay I've seen in a shooter.

I made a video for No One Lives Forever 2 set to Talking Head's "Psycho Killer" which you can see here