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11 Reasons why the Wii will win

Here is part 2 of my editorials on the console warz. 

There is also a PS3 version by KeyWii, and an Xbox 360 version.

(Again, these may not be my personal opinions, just a rebuttal to the other lists)

So here it is...

11 reasons why the Wii will win.

1. Games...lots of 'em

2. A New Experience

The central appeal of the Wii is its revolutionary new controller. PS3 and 360 games might look shiny in HD, but do they offer consumers a new way of connecting with games? Sure, the PS3's sixaxis has motion control, but its restrictive six degrees of motion can hardly compare with the Wiimote's freedom of movement. Wii offers a truly different kind of experience--not just the same experience in a higher resolution.

3. Risk-taking

The number one mistake Sony and Microsoft made this generation is that they both played it safe. Both companies stuffed a lot of technological capability into their machines, but who wasn't expecting that? Microsoft talks about hoping to expand the industry to one billion consumers this generation, but how can the industry do that if every company operates within the same old business models?

By contrast, Nintendo turned the traditional paradigm on its head. As Miyamoto explains, "None of our risks has ever been greater than the Wii. For 20 years, we've been playing with and even creating controllers that require you to hold it with two hands." Source

From the implementation of analog controls in the N64 to the addition of the stylus to the DS, risk-taking strategies have paved the way for Nintendo's successes. Sony and Microsoft's inability to think outside the box and take real risks is the key to why Nintendo will defeat them this generation.

4. Price

Playstation 3 costs $599, and the 360 is split into a confusing configuration of Core ($299), Premium ($399), and Elite ($479). The Wii's price of $249 is perfect for the mass market. It's at a level accessible to all income levels, and has the potential to reach a wide range of casual gamers who use fun rather than technical spec's as their criteria for buying a game system.

5. The hare...and the faster hare.

360 was the first out of the gate, so Xbox fans think that initial momentum will give Microsoft the boost it needs to stay ahead. Playstation fans see the race as a "tortoise versus the hare" scenario to justify slow initial sales. 360 might have launched first, argue Sony fans, but once the PS3's portfolio gets better, sales will pick up and allow it to pass the 360.

If the PS3 hit the ground strolling and the 360 hit the ground jogging, Wii hit the ground sprinting. Since its launch at the end of 2006, Wii has sold over 6 million units. Meanwhile the Xbox 360, which released a full year earlier, hovers around the 10 million unit mark. The PS3, which launched at roughly the same time as the Wii, has only sold half as many units as the Wii.

6. Lasting Momentum

Skeptics say the Wii's initial momentum is just a temporary boost, and will fade out before long. But wasn't that what they were saying about the DS? When the PSP was unveiled, many people (including GS's old site director Greg Kasavin) bet that the PSP's superior technology would leave DS in the dust. Today, the PSP has sold 20 million units, and the DS has doubled that number, selling 40 million.

7. Third-Party Support

Another argument skeptics use to diminish the Wii's success is that Wii won't have good support like the Gamecube. But publishers who doubted the Wii's success are now paying for that mistake. Bloomberg News states that "Electronic Arts, like some of its competitors, underestimated demand for the Wii." Now EA and other third-party publishers are scrambling to compensate for their error. According to analyst Anthony Gikas, "Those companies are backtracking. They're going to need to get their best-branded product on that platform." Source

If Wii's sales remain high, publisher will naturally flock to support it. And the Wii's innovative concept is attracting legendary developers like Hideo Kojima and Suda 51 to experiment on the system. All this shows that the Wii is destined to have a strong third-party portfolio.

8. Powerhouse Franchises

Nintendo holds arguably the most formidable set of first-party franchises. Series like the Legend of Zelda, Mario, Super Smash Brothers, and Metroid are some of the most revered and best-selling franchises in the industry. These franchises will continue to demonstrate excellence, and combined with good third-party support, Wii's portfolio will provide a powerful incentive for consumers to purchase the system.

9. Shigeru Miyamoto

This man alone deserves his own bullet point. The legendary videogame designer who created many of Nintendo's famous franchises, Miyamoto continues to come up with clever new design ideas and ways to push our conventional thinking about what games can be. When you purchase a Wii, you're not just buying a game system--you're investing in the mind of Shigeru Miyamoto and whatever future creations come from it.

10. Virtual Console

In terms of backwards compatibility, neither the 360 nor the PS3 can match the Wii. 360 is only compatible with a few hundred Xbox titles, and even the ability of the PS3 to play PS2 and PS1 games can't match what Nintendo offers. In addition to compatibility with Gamecube titles, Wii offers gamers the chance to relive their favorite NES, SNES, and N64 titles, as well as the opportunity to play Genesis, TurboGrafx-16, and NeoGeo games.

11. A System for Everyone

The final edge that the Wii has is its ability to appeal to a much wider audience than its competitors. Like the DS's stylus, the Wii controller allows a broader range of people who don't normally play videogames to experience them. And Wii's portfolio offers something for everyone. It doesn't matter if you're male or female, young or old, or what genre of gaming you prefer--everyone can find something to enjoy on the Wii.

In sum, innovation, accessibility, and mass appeal will allow Nintendo to expand past the traditional home console market and reclaim its crown at the top of the industry.