...running under WinXP on modern hardware.
Online = any online capabilities, can be lan (hamachi) for example.
Civilization pretty much fulfills the economy-oriented requirement, but it is turn-based. And most real-time strategies are focusing on warfare, making economy at most an equal part, but I can't recall any game that would stress economy over warmongering.
I'm waiting for your suggestions and thanks in advance.
Log in to comment