How to explain 9 for Inquisition and 6 for Andromeda, games that have the same style of level design that Bioware started using great worlds, but the second is an evolution of practically everything in relation to the first, better plot, more justified protagonist, Better and non-reused villain, much better secondary missions, infinitely better multiplayer, etc. ? LOL
How to explain 9 for Inquisition and 6 for Andromeda, games that have the same style of level design that Bioware started using great worlds, but the second is an evolution of practically everything in relation to the first, better plot, more justified protagonist, better non-reused villain, much better secondary missions, infinitely better multiplayer, etc. ? LOL
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