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GameSquadMan

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#1 GameSquadMan
Member since 2014 • 25 Posts

@wiouds: It's not just about missing the whole 'you must press the button that is blended with the black ground etc. It's that feeling that you must use your brain to finish the game and that's the only way...Today you can play like that but you know that you can always go to you tube and see the walktrough.Knowing that it makes the whole gaming experience a little less interesing :-)

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GameSquadMan

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#2  Edited By GameSquadMan
Member since 2014 • 25 Posts

@thomabsolutely: there is one possible solution for all the hard and scary things In life...Drink a couple of beers and confront an alien :-)

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#3  Edited By GameSquadMan
Member since 2014 • 25 Posts

@wiouds: I think most of all I miss the feeling when you get stuck in a game and you have to do youtr best to figure out what to do next...internet ruined that.

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GameSquadMan

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#4 GameSquadMan
Member since 2014 • 25 Posts

Hahaha...yeah,maybe that exactly is nostalgia...memories and wish to once again live in the good old times ;-)

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#5 GameSquadMan
Member since 2014 • 25 Posts

I dont think it's nostalgia that determent my game opinion...Games were much better 15 or 20 years ago.So for it's more like a wish for a quality game for me,not nostalgia :-)

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#6  Edited By GameSquadMan
Member since 2014 • 25 Posts

If they do what they promise it will be

- Cohesive "lived in" world- Scorn takes place in open-ended world with different interconnected regions you can explore in a non - linear fashion. Each region is a maze-like structure with various set of rooms and paths to discover. Environment is a character in itself. Every location contains its own theme, puzzles and characters that are integral part of the setting. Open ended and interconnected level design and the sense of isolation that it brings is influenced by games like Metroid Prime, Dark Souls, Ico, etc

We want to create a broad gameplay experience that is more than simple blend of all the game mechanics. Players will need to explore and adapt to the world. Same principles apply to the inhabitants of the world. They will not be just a cannon fodder for the player but breathing living entities that you can interact with in various ways. Throughout the game players will constantly be required to re-think and adapt their actions.

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GameSquadMan

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#7 GameSquadMan
Member since 2014 • 25 Posts

I would like to hear what other people think about this project,about visuals of the game,the unique gameplay they promised to make etc...It' s clear that i think it's something really different and great and I never played a game like this...and if other people dont get involved in funding this than I won't have the chance to confirm my toughts about this

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#8  Edited By GameSquadMan
Member since 2014 • 25 Posts

I know i will.

They just started their campaign so there is stil a lot of time...anything is possible on kickstarter ;-) And you can pay in dollars and you will be shown approximate conversion rate to US dollars before you complete your pledge.

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#9  Edited By GameSquadMan
Member since 2014 • 25 Posts
Loading Video...

I just saw this youtube video and I have no idea what happened in those 2 minutes but it was awesome.They say that a game is too weird for mainstream..I don't know,is it possible that something is considered too weird today ?