Al Gonzalez (ed N.Richardson)

Italia 90 for the Sega Mega Drive (Genesis) was my first experience playing a sports video game.I fondly remember cutting down the opposition with unpunished tackles that would make Real
Madrid’s Pepe look like a FIFA Fair Play Award candidate, rejoicing as I thrashed the Computer AI 20 – 0 and looking forward to the same single screen shot each time a player scored.
Since then I have played quite an extensive list of sports game franchises, from F1 to NBA2K most of which release an annual instalment. Over the last 25 years they have all made leaps and bounds in gameplay and graphics, yet if you analyse this progress on an annual basis you soon realize that major advancements are seldom made from one release to another. Perhaps for this reason sports games would benefit both fans and developers if they released new titles every other year supplementing these with DLC to update kits and transfers for the year following
Take Pro Evolution Soccer (PES) for instance. Konami recently decided to overhaul its sports franchise and PES benefited from a transition to the Fox Engine. The same engine that would be used to develop Metal Gear Solid V: The Phantom Pain, was to be the force that drove PES 2014. That seemed very exciting at the time but the game ended up being rushed and lacking in lots of areas, essentially delivering a game that had taken a step back from the previous offering losing a number of fans to their biggest rival in the process.
At the time Konami said that this was a move in the right direction and that future PES games would benefit from the ground work set by PES 2014. This was to be true and a year later, although still lacking in certain areas, PES 2015 made a tremendous improvement and won plaudits from many gaming critics. In essence what fans got was a beta version in 2014 and a full release in 2015 yet both games had to be purchased at full price. Konami could have skipped the 2014 release to offer players a more polished game in 2015 that would have benefitted from nearly two years of development and could have softened the blow by offering DLC for PES 2013 updating kits, transfers and stats.
Part of the reason we buy sports games year in and year out is because of the very nature of the beast the video game is simulating. Sports teams and institutions are very well oiled business machines that have to turn in millions to keep running. In part they do this by updating their team rosters and releasing new kits for supporters to buy annually. This In turn affects the need for developers to release updates to their respective games to keep in line with the ever changing face of the professional sports teams represented in their titles. Ultimately what could be a low cost update with all the changes the new sporting season brings, ends up being a full title release with minor tweaks to gameplay that do little to entice us but with a new aesthetic to hook and lure us in.
Ultimately we are caught in a vicious cycle, we buy annual releases because the games are made and the games are made annually because we buy them. Therefore the companies that offer titles on an annual basis might think it unwise to release every other year and lose money on what is a proven formula, yet it might benefit developers to think outside the box. Several updates could be released in the gap years between games with each costing both the developer and consumer a fraction of the cost of a full game. This in turn might also encourage those who would rather wait a few years in-between purchasing their games to pay for updated content on their current title.
Alternatively a subscription fee could be put in place where players would pay a monthly fee amounting to the cost of a full game. Very much like an MMO this could allow the developers to keep working on the game organically and release minor updates throughout the year culminating in a bigger expansion at the beginning of a new season. This kind of thinking in itself could lead to developers adding a greater variety of game modes to the ones already available.
As seen in this year’s NBA2k16 game sports games do not have to follow the same archaic methods. NBA2K have included a single player story mode to a sports game which is the first to any franchise. You begin as a young player who dreams of making it in the NBA and play your way through high school and college before you can make your way to the top. Enhanced by hours of cut scenes developed by Spike Lee, they have shone a new light on sports games that may even appeal to gamers that are not necessarily inclined to play this kind of genre. I for one will probably be picking a copy up after nearly 10 years without having played a NBA game. Adding this kind of a more personalised game experience to an MMO environment could see you create your own player and level him in a world where matches could be comprised of teams featuring other online players. This could make the difference to players that would be on the fence about paying a subscription fee, or could even be offered as an extra supplement to the normal game.
Sports franchise games are dominated by a few companies namely EA due to the fact that no one offers anything new to the experience, therefore it is essential for any developer wanting to break into this market to bring new ideas to the table, a biennial release schedule would most probably benefit these newcomers the most as it would be a way for them to stand out from the crowd.
Do you buy your favourite sports games year after year or do you wait a few years in between purchases? Would you rather developers released games biennially? would a sports MMO game interest you? what modes would you like to see in future instalments? Get involved in the comments section below.
(Artwork by N.Richardson)
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