So, this maybe a tricky one to understand. But the general idea is that when playing a action filled game you sometimes stumble upon a part of the game that builds up the game experience through it's calmness. Like the calm before the storm or the happiness when finally achieving something great.
1. Meeting Vigil, Mass Effect 1.
(I actuarly got goosebumps when playing this part of the game, it's so smartly done with the music from the menus comming back to you as to say that this is something essential to the story).
2. Working the adventure map, Heroes of might and magic 3.
(A lot of people have the same opinion, there is nothing more cosy then to run along exploring a HOMM 3 map).
3. The Glow, Fallout 1.
(Maybe not totally calm, but surely one of the least actionfilled parts of this game. First time I played this part of the game the intencity and anticipation of what to come was almost unbareable).
4. Cloakwood forest, Baldurs Gate 1.
(This area of the game has it's fights - SURE, but there are also parts where you just explore the area without much encounters. Doing this along with the great calm soundtrack is a bless).
5. The whole game, Guardians of Graxia.
(So, there is a lot of calm and turn based games. This one has been a great retreat from everyday stress for me).
Log in to comment