With so many demos I've played recently i'll only leave some quick impressions so I can feel alright making this kinda diary about my gaming experiences on these last months. Starting with
Jericho - Man does it look awesome. Runs perfectly smooth on my pc (I only got 512ram), the concepts of the game are new and cool, works just fine, the characters are interesting characters to play with (Go Abi GO!), the mood of the sets is superb, what else can I say. Coulda've been scarier I guess, but I think that it is more of a horror theme shooter than it is an horror game.
Stranglehold - WTF? It's one of those games that I could play in this old rig of mine but without any clue you can't change the graphics on the fkin game demo. It crashed lots of times here and I know it wouldn't if i could turn the graphics a little lower. Anyways, it looks good. Real good. Except for the characters that look like caricatures, like they were trying too hard to make em look real. Tequilla at least looks alright. The gameplay is kinda like Max Payne and Serious Sam, and that being of course Gungrave. Seems that with some patience you could play it more cinematically than it was intended cause it isn't cinematic at all getting shot from all directions in slo mo. At least there's cover and all those wacky stylish things you can do with tables and stuff are pretty fun to pull off.
Hellgate london - hm.... if this is any indicative of how it is going to turn out in the end, well, i dunno it's still miles away from your typical mmorpg minus all the bugs like muddy textures on high settings and the abscence of physics and some clipping issues. Enemies could also be tougher. I hope that in the final game all of these problems get solved and that we can have these huge areas full of monsters so we can go all out into some dungeon parties in D2 fps style.
Timeshift - Another game that looks awesome. Runs smooth in this pc which was supposed to only run doom engine games at it's best. There's plenty of cool game ideas it's just that the main shooting... i dunno. It lacks the peek/lean feature that is essencial when fighting those pinpoint accurate aimbots. At least to your advantage you've got the time freezing abilities. It's also kinda hard to spot enemies in this game the areas are too detailed and complicated and the soldier drones blend in with all this crap so expect to get shot sometimes without further notice. Life replenishes too like in halo, so expect a pretty fun game throughout. Lets see if the game doesn't rely too much on these time stopping and slowing gimmicks.
COD4 - Well, it's COD. The feeling that you're in a war has upgraded a few notches up, gameplay is still the same and it isn't a bad thing at all. COD4 looks like it's gonna be a great game.
UTIII - I was almost about to forget this one. It's UT, and it is indeed the best classic DM, CTF, and those popular game modes ever put into a game cause everything is so tweaked and fine tuned. If there was ever a Quake vs UT war, there isn't anymore. Looks like no other game right now, it's unreal engine after all and it runs on low end computers like mine like it was nothing still looking good. What else can i say. A sp mode to it would be nice, but that shouldn't be something that hard to mod with so many characters in the roster.
Well, that's it.