GirlUSoCrazy's forum posts

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GirlUSoCrazy

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#1 GirlUSoCrazy
Member since 2015 • 3705 Posts

The 33% comes from that rectangle in the bottom left.

Link

It seems like publishers see enough dollar signs in successful live service games, and so are bent on chasing this market. They can get players invested in a game that can go on forever as they sink money into it and are exposed to certain brands and deals that can potentially get made. It's the merging of commercial interests and getting the user to pay for the honor of doing it.

Are they about to cancel a ton of games or launch some flops? Who's excited and who's exhausted? Are live service games the future or is a bubble going to burst? Are they all going to dedicate some of their development to fling this s*** against the wall, or will they get some kind of message that people are losing interest or it's gonna get a stink on it and people vehemently oppose it? Is it just worth it to try to score big because business?

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GirlUSoCrazy

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#2  Edited By GirlUSoCrazy
Member since 2015 • 3705 Posts

@xbox7204life: Ya know? He ain't industry. He in da streets. Grindin' like 25/8/366. Hands is raw just from taking your money. Get this man some lotion and isotoners but he don't have time to put it on. The game won't let him retire cause he is the game. Without Uncle Phil there is nothing. He's on the impossible quest to find a prodigy but that's why they using the AI to develop a super gene and breed Super Phil.

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GirlUSoCrazy

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#3 GirlUSoCrazy
Member since 2015 • 3705 Posts

@R4gn4r0k: Nobody can mean mug the entire games industry like Phil

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GirlUSoCrazy

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#4  Edited By GirlUSoCrazy
Member since 2015 • 3705 Posts

Aw yeah son Phil just went into the options screen and changed the whole game to Hard Mode boyyyyyyeeeeeeeee

Everything I own is an Xbox so I'm all Xbox'd up thanks Phil!

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GirlUSoCrazy

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#5  Edited By GirlUSoCrazy
Member since 2015 • 3705 Posts

I'm not sure, it varies. I don't have problems staying in my entertainment budget.

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GirlUSoCrazy

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#6 GirlUSoCrazy
Member since 2015 • 3705 Posts

They could do what the Microsoft Store does and distribute unmoddable games. I guess more companies want to start doing this on PC. Maybe this is part of why MS wants mandatory TPM support so badly with Windows 11.

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GirlUSoCrazy

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#7 GirlUSoCrazy
Member since 2015 • 3705 Posts

@davillain: Yeah, the Wii didn't really have it at all, downloads for some full games were huge for what people were used to at the time, and ISP download caps and surcharges were an issue. Less than 50% even subscribed to internet access, and only 30% of homes were subscribed to broadband in 2005. 60% of dialup users didn't even want to upgrade to broadband. It wasn't going to be a big priority around that time.

It definitely makes sense for people to continue buying physical when the price is right, and also for convenience when it comes to sharing the games.

If companies want more people to switch over to digital, then they will have to offer competing digital stores where people can get deals on games the way MS wants to on future Xbox devices, and they will have to offer some sensible family sharing for games like the way Steam Families works, and even the ability to lend/borrow games with friends. Ideally also a way to transfer ownership of individual games.

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GirlUSoCrazy

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#8  Edited By GirlUSoCrazy
Member since 2015 • 3705 Posts

@texasgoldrush: Where can I find out about all the important milestones in Chinese gaming like the first Chinese game console, top 10 games each year, popular gaming magazines, famous Chinese developers, important innovations in gaming, etc?

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GirlUSoCrazy

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#9 GirlUSoCrazy
Member since 2015 • 3705 Posts

@texasgoldrush: Is that it? Gaming has been a market in the west for over 40 years...

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GirlUSoCrazy

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#10 GirlUSoCrazy
Member since 2015 • 3705 Posts

@texasgoldrush: It doesn't sound like they made such a big effort. Maybe they weren't that serious about targeting the west with their games.