Why is it that a fighting game is only good for 2 or 3 months? Why do we wait for them anxiously and just return them within months of that time?
Now I'm not saying this is everyone, but it seems that when I traded in my copy of Soul Calibur 4 the other day I saw 10+ copies sitting on the wall and thought "Did this game really take that short of time for people to be bored of it?"
It's not just Soul Calibur though. It's fighting games altogether. Dragon Ball Z: Burst Limit was excellent, but I beat the campaign within a week. It only went up to the Cell Saga But to get my full view on that I'll post my review on it later. Fighting games in recent years have come out short, redundant, and have almost no replay value. We buy them in the first place because they seem to be even more fast paced and more in depth than it's prequel, while that may be, we seem to forget the fact that fighting games become obsolete within such a short amount of time. We realize that we've figured out how the AI for each character works. We've decided which characters we're good/bad with and we have our strategies figured out and can't seem to mix up our strategies.
It's not that fighting games are bad, they're just short and repetitive. There's relly no reason a fighting game should cost more than $40 upon release, unless they promise an indepth story. an adpting AI and gameplay that just gets mixed up everynow and then.
Until next time Brantley "The Resident Evil Maniac" is out
Log in to comment