Should have called it Fallout Online and let it stand as it's own thing, same as Elder Scrolls Online, with "mainline" installments being single player, then everybody's happy.
Otherwise it gives the impression that all future Fallout games will be disposable always-online multiplayer nightmares, which I would hate, because I actually prefer Fallout to Elder Scrolls...
@videogameninja: Ain't gonna happen with a "live service" though, at least not in my eyes. There'll probably make a ton of money on this one, but that means nothing to me.
@videogameninja: Yeah I mean, it's not like they're saving money because they still have to manufacture and ship the discs and all that. Just treat it like a season dvd boxset, if they're so determined to present it like a season of tv.
@asnakeneverdies: Well that's a good point actually. I suppose it's striking that balance between realism and accessibility without compromising the core premise.
@asnakeneverdies: Agreed. I also think "professional" difficulty should be unlocked from the start, and the UI help stuff progressively disabled the higher the difficulty you select. By the time I'd unlocked Professional in Hitman 2016, I already felt like I'd generally seen what the game had to offer. I don't want to be "replaying" just for the same difficulty the previous games offered from the get go. I mean, why not? Long time fans of the series are going to want true Hitman experience right? Other people I assume will be happy enough with the default - it's an option after all.
One more thing (Christ I'm rambling here), I think having "instinct" as a finite resource was one of the very few things Absolution actually did right. Being able to look at the ground while disguised as a cop or something, or when 47 would put his finger to his ear as if listening to instructions while dressed as a bodyguard or whatever but you could only do it for so long before being noticed. Little touches like that were great and strategically beneficial to the experience.
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