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Please please please stop playing Real Violence Simulators

There's enough violence in this world for you to go and have fun killing real simulated people in real simulated conflicts that is in fact enacting real war, real conflicts and real world development.

They are there just to take your money, wash your brain and kill your sensibility towards this kind of events.

If you really feel like fighting for your cause go out, grab your best weapons and show the world what you really think, how you feel it and how you would want it.

There are enough options to have fun in trying to solve conflicts such as PeaceMaker or Re-Mission, the later one being free (or so it was when I got it shipped over a couple of years ago). Plenty more made by indy developers that you find in places such as gametunnel.

There are even sci-fi/fantasy themed games in which you can do the same things as in a RVS without harming anyone or anyone beliefs. Don't get me wrong; I'm not trying to be a moralist here, I'm just trying to avoid a future in which instead of being afraid of the red button, we actually have fun being trigger happy with a joystick or a light gun that fires real things on the other side of the interface.

As a final note a quotation from who, for me, it's one of the best game designers:

Violence in games by Chris Crawford: "It's like chocolate cereal in chocolate milk with chocolate sprinkles and chocolate fudge on top"

Please, this is quite a new medium; let's make it reflect our world, our expectations, our passions, not just make profit out of it.

Don't help war propagate and become fun. It's a serious affair that should cease to exist.

Don't misunderstand me, i don't hate violence, I just prefer to conceptualize it and put it in practise as a properly focused rage. Games are meant to be to have fun on the first place. Would you have fun playing my new graphically realistic, immersing game about raping girls of a ravaged town or molesting kids on the back alleys of a school? On sale! Free and annonymous shipping!

If you are not against war, well… you can go and screw yourself! :evil:

Videogames Globalization

I'm currently trying to decypher what the hell the story in Hikaru no Go for GBA says.
I've been reading the comic for a while but I still cannot undertand how's the developement in the game.

- As it is completely in japanese, but some occidental number characters it uses sometimes, it is very difficult to get the whole enjoy playing a simple and at the same time addictive game such as GO.

- As the half of the core technologies and creative ideas for videogames come from Japan, market in wich most of the games are tested before a worldwide release.

* My curiosity is about this language:
Will someday a software concept for games plataforms appear that allow the user learn a language while enjoying his/her prefered videogame??
All of we know that learn a new language could always be hard boring and annoying when the results arenĀ“t the expected ones, so a 'Learn this language' software will never triomf. But... what about an integrated device that allow the user play with different languages that a game uses in order to learn a new one?
Some ideas could be sort of sentences extrantion for analysis, hangman guess translation, and 'make your own piece of dialogue to test' and loads of more funny options that could made the different languages another way to enjoy videogames instead of a cultural clash burning down the frontiers.

(as a last idea appeared just now as a consequence of the thinking is the drop of the prizes due to the absence of the need to tanslations / or just the opposite, the rise in wages of language people developing these technologies)

I really think we have something to think about here!!

Enjoy the 21st century,
be part of the world,
And let others do it too!

Peace and Love! :lol: