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Rough attribute idea

Grapple/ Durability: =(((A1-50)/50)*100)
Strikes/Technical/Charisma: =(((A1-55)/45)*100)
Submission/Speed: =(((A1-40)/60)*100)

Obviously you need to change A1 to whatever the stat is you want working out.

Nova's customer sliders from 2010. Here's the link: http://www.youtube.com/watch?v=pY3fYSwcgb8

The other day I was asking if anyone had tried altering the superstar attributes in order to alter the way the game played. Others have suggested that you reduce stats so that all grapple and strike is 40/45 etc but I found this makes little difference.

Since then, I have been tinkering around with my stats and have found the game to play out far more realistically. This may take some explaining, but for now please consult this table:

Original: 100 95 90 85 80 75 70 65 60 55 50 45 40

Gra......: 100 90 80 70 60 50 40 30 20 10 0

Str.......: 100 90 80 65 55 45 35 30 10 0

Sub.....: 100 90 85 75 65 60 50 50 40 35 25 15 0

Dur......: 100 90 80 70 60 50 40 30 20 10 0

Tec......: 100 90 80 65 55 45 35 30 10 0

Spe.....: 100 90 85 75 65 60 50 50 40 35 25 15 0

Cha.....: 100 90 80 65 55 45 35 30 10 0

Apologies for the crude table, best I could do on here.

Ok. What I have essentially done is found out what the lowest stat is for each attribute, then changed it so that is equals 0. As I explained before, it has never made sense to me why someone like Santino - the weakest durability wise - still has a durability stat of 50. Kayfabe wise, is he really only half as tough as Undertaker? I'd hazard it's far less. Following the same idea, I worked out what everyone's stats "should be." Took reminding myself of some math skills, but some simple formulas later and I was able to figure them all out!

After having put these stats on everyone, I have found some pretty cool results. For once, I am finding that characters renowned for a particular skill i.e. Big Show's strength & Even Bourne's speed, are needing to be played in that way in order to do well. Give it a go, you may like the results too.

Anticipating people ripping this idea to shreds:

  • I have completely ignored the idea of OVRs with this. Anyway characters aren't really different, their stats have just been rescaled.
  • I am not necessarily trying to lengthen matches with this, more a realistic approach. I just simmed Taker vs Santino and Taker walked all over him - as would be true to life. Others, ie Christian vs Dolph, are going on a lot longer. I have found a general increase in match length though.
  • My sliders are currently on default, with all AI reversals on half the default. Difficulty is on legendary. Hopefully someone who knows sliders better than me can help with this.
  • I have used the default attributes of superstars, including the Divas.
  • Because 5 is the lowest, I had to pretend there was a 0 to make the math easier to work out. On the other end of the scale, I had to assume 100 was possible for all characters - this doesn't matter though, as no stats are rising to 100 if it's not already there.

I would love for someone else to give this a go to see what they think? Personally, I'm just fed up of all characters feeling like the are the same. If I play as Santino, I want to struggle a win for once. Any feedback would be much appreciated.