For many years I have been a true follower of the Nintendo philosophy, forking out large amounts of money for the cause. I've had it all since the GameBoy, and have blindly rejected the alternatives Sega, Sony and Microsoft have offered me, mostly because I was constantly reassured that Nintendo did their job better than anyone else possible could.
But now I find myself somewhat confused. For the sake of the market condition, I am noticing how Nintendo is losing the firm grasp it has always had with it's number one selling factor: quality franchises. Something that Sony and Microsoft want badly and Sega is incapable of doing justice to, is being handed over to a handful of companies that, while not intentionally, suck all the magic away.
Nintendo has had close relations with many many developers that have made Nintendo exclusives and franchise spin offs, with varying levels of quality. While many will consider the Donkey Kong Country series to be highly overrated, it's safe to say the series had an exceptional quality control backing it, and Rare gave Donkey Kong the success it needed to get back on track. But unfortunately, it seems there are also many occasions where companies screw the franchise to a level that is just unfair.
Take the Starfox series as a clear example. Two games were made by Nintendo, one by Rare and the latest one by Namco. Obviously, the Nintendo ones started the series and are therefore considered to be the defining games. Starfox Adventures, developed by Rare, took the idea of a bunch of animals who were sent to save the Lylat system, and dumped them in a game which had nothing to do with them. As you may well know, Starfox Adventures is nothing more than Rare's Dinosaur Planet, which was initially planned for the Nintendo64, with Starfox characters thrown in. Rare's additions can be summed up into "Give the lead character an Arwing, make the player think the rest of the team is watching him from the Great Fox, set it in the Lylat System and make Andross the bad guy. Throw in a couple of Arwing missions here and there and we'll call it a day". Despite being called Starfox Adventures, it has nothing to do with the original games, and doesn't add anything worthwhile to the package. While it's not a bad game in itself, it would be fair to consider it closer to Zelda than Starfox.
Then Starfox Assault comes out. Made by Namco, this game promises to go back to the basics and to offer that classic arcade feel we lost in Starfox Adventures. But instead of that, Namco comes up with an on-foot game play mechanism, with "a couple of Arwing missions here and there". Neither of the two main game play modes capture the Starfox feel, nor do they seem to be good enough to make the series spin on itself, like in Adventures, and seem worth the money. All in all, the game seems clumsy, shallow, and unworthy of the Nintendo name. Or my money.
I would talk about Pokémon Dash, but I think it's so appalling that it's just not worth talking about.
On the positive side, though, Capcom have been making outstanding Zelda games for the GBC and GBA for years, and all of them are worthy of the Nintendo name, while also carrying a hint of Capcom magic. The Minish Cap, for example, is a fascinating game which captures the essence of the Zelda series and adds a few bells and whistles along the way. It makes you forget you're playing a Capcom game, since it's so faithful to the franchise. It seems as though Nintendo chose the perfect companion for developing games for a console Nintendo won't spend too much time on.
I am aware that, in this day and age, Nintendo has to strengthen its relations with the top game developers, and sometimes that involves asking them to use their franchises in a totally new game. But this carries a risk which could be minimized, by choosing the right company for the right job. Namco made an appalling game with Starfox Assault, but made an instant hit with Donkey Konga. Namco is definitely worthy of Nintendo's franchises, but they've put their foot in it with one game, which could have been massive if pulled off right.
Now, Nintendo has to do some serious research into each of their preferred developers, and assign each one the ideal franchise, if they decide to do carry on sharing their franchises with other companies. Otherwise, the classics will be washed down and will lose their magic. And Nintendo fans are very sensitive about that.
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