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grenadesaway

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#1 grenadesaway
Member since 2008 • 44 Posts

Yes, the initial games seem lame and half-assed, but if it does recognize sign language and lips and possible eye movement, damn, for all the physically impaired players out there, whether on wheel chairs, down-syndrome, or what-have you, then WOW! finally!

Most say that Kinect was to rival the Wii, and now Move, but no, this could possibly be in a realm of its own; ie even out do the Wii and Move! Those games still interact and utilize motion and full body capability (or torso anyhow) but with Kinect, if, IF, it does live up to its claim, then the possibilities are in itself pretty endless. For hardcore gamers, coming to mean, give me the contoller in my hand, with buttons and sticks, then most current, and possible over-all, games for Kinect won't be enough, but for these other players, that have so far been left out, well, then for them this can be their way to socialize, meet new players, stimulate their inner adventure and just feel connected without the actual "physical" ability. Sign language can be used to talk and text to each other in maybe even controller games! Think it, if they can adapt the camera to read the body but still play the actual game, then deaf players can "hear" other players and talk to them as they play, either via parties or PSN Home-like text screens. Man, yes, this can definitely be the start to something beyong body-motiongaming!

Now I say for Microsoft to create capability to have picture within picture with Kinect, or better, half screen without being in the same room, and people can play, talk, see eachother and wow, yes, I am actually psyched for Kinect now, simply for these possible new players and gamers. So their games will, for the time being, be, well, mediocre, but given time, I can see Machinirum, Limbo, Braid, and such to come to Kinect. Why not! Microsoft needs to dig in a little, spend the money to bring these games to Kinect and yes, I can see Wii-like sales for Kinect by next year... Bring the games and quality and the gamers will follow -hardcore and casual, and possibly (fingers-crossed), physically impaired. Anyway, this is my optimist side coming out, and for them, well, I'll put my thoughts and risk ridicule...for they need something and Kinect can possibly be it.

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grenadesaway

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#2 grenadesaway
Member since 2008 • 44 Posts

Yeah, maybe I should blog about this, but no, this is relevant to all gamers:

DLC is needed since it adds content to keep a game relevant a year later, as also fix bugs, or cheats, or even to improve on game mechanics. It goes wrong in cases like Mass Effect 2 with stupid visors and armor, but that is all up to the consumer, so it's not that big a deal; if you want it pay for it, if you don't, don't. The problem can lie though when maps make a game practically unplayable online since rotating maps then keep you from playing game modes that use a map pack that you were too sensible to not buy -i.e. 15$ for three maps!- so, the idea that dlc is for game purchases and number crunching then has the wrong business model and idea, and as consumers we should demand an over-haul on that mentality. Pre-order bonuses should be relevant to that end, where if you really want that game, you pre-order it and so, get a free visor, weapon etc, but as DLC, that's just laughable.

As for the "online pass," I buy used and actually don't mind that idea, buy a used copy, the money (online pass money) goes to the publisher and bam, you save 15$ buying it used, but lose 10$ in being able to play online, good. Games like Madden and Halo and MW, even, will then see the pinch in if they continue coming out with the same game yearly, then whybother with a new one, just keep playing the old, alreadypaid for, one. So in essence, we are entering a new model for gaming business, and the way I see it, it's only going tohurt the gamingcompanies, since consumers already have to worry about numerous titles and where to spend one's money, now it is going to include ifwhether to support a game or not at all....Another idea, an "OMG why didn't that come up sooner", is: Make Gamestop pay for the used game it sells! A re-sell percentage if you will. If it made so much profit, by paying di#$ for the used game, selling for profit, and nothing goes to the publisher, then that's between the publisher and Gamestop, but since it is pretty much the only outlet for games now, of course they wouldn't think about that! But they should, not us, pay for that loss of profit, since then the consumer will actuallyend uppaying for two taxes! the initial buying of the game and the re-used charge -a lawsuit if thereever was one!

WhatI propose is a membership to the publisher, to Ubisoft,toEA, THQ, where 10$ getsyou a pass to playANY game from them for that year,or something where the publisher does get some money for their used game. The problem here, is with games like Dark Sector,Legendary, etc. that just sucked online, and will require a "pass" yet delivers nothing to merit it. BUT that actually also applies to rented games and there-in liesanother problem.

And what about those with no internet access, can they then sue or pay less for a game that in essence, is not the total experience, yet they paid the same as someone who does have online? -delivera decent, complete game, and gamers won't feel cheated, nor worry about paying 60$. Bayonetta proved that.

And what happened to magazine disk content add-ons? -what xbox live magazine used to do. What about that model? Have one disk hold media for two, three games, or even have what beta disks contain. Future Soldier can be accessed via Conviction. Well, why not have add-ons for a game within a later released game. It ensures both the buying of that game, and the previous ownership of the content game, since it can require that code or something like it. That idea I think is most plausible and beneficial to all sides. BUT, what are your thoughts. The year 2010 will be the beginning to a new model for us gamers, either we're going to sit this one out too, or decide in how we are carroted into enjoying our future games...gaming is mostly a kids bank roll, and publishers know it, so they put out half-hashed games, but the true great games, will always have to answer to the test of, sorry, hardcore gamers. Legitimize the content to a game and gamers will have no problem with that content's price, but play tax man on every little update to a game, and things will change quite drastically...

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grenadesaway

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#3 grenadesaway
Member since 2008 • 44 Posts

I'm looking for the extra maps -submarine and russian map- but since Xbox shut down where else can I find them and how to put them onto my xbox, yes I still play it once in a while...any help would be appreciated..I know for the PC you can download it, so how for Xbox; also, was it ever on any of the old xbox magazine cd's? Like full spectrum warrior had them in the disk extra section, maybe for splinter cell too? any help? thanks.

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#4 grenadesaway
Member since 2008 • 44 Posts

yeah, yeah, it is a great looking game, but man, three things really piss me off, especially when playing stand off:

1: the tagging system really blows! why do you have to hold RB down to re-select, when didn't they create rainbow vegas? and if you recall you can tag any two npc's and then retag another one without any problems, but no, not with conviction. you lose your tags just to tag a new guy that is suddenly around the corner or moving into line while the other tagged guy is no longer in sights...! give us the rv2 option of tagging Ubisoft! come on!

2: along the tag mechanic, what's the point if it has a limited range to it?! wtf! the guy can be two feet behind a red kill, but still not be red?! what?

3: why do you lose both or all execute points if you only use one or able to use one?! wtf?! if I only used one I should still have one or two -depending on the gun- left over! right?!

4: the zoom: annoying as hell that it only stays zoomed in when crouched...this isn't really that annoying since said effect stays zoomed in if crouched, but if you have a scope, you can reload and it automatically goes back into zoom for you?! what? then why not when standing up too? you move a little and bam, no more zoom! sucks man!... I gotta shoot out those lights fast! help me out here...

anyway, yes, I'm enjoying the game, and I only say this in hopes that some one else feels the same, and Ubisoft suddenly hears, and like they did with rainbow vegas 2, they made changes even if it was a year after... the grenade thing was lame though, granted, so....

anyway, anyone else feeling the same?

oh, another thing, why makeX be to deploy item and use item, if I press it too fast, which I always do -gotta move, gotta move!- I end up using the item and an emp grenade or some shi! also..they should have madeX to deploy andA to use, yeah? no? I think so...

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#5 grenadesaway
Member since 2008 • 44 Posts

wow, didn't know unreal was that old, and actually used for that many games!! wait, how could the games be that old if epic isn't that old?...anyway, those other few are ones I didn't know about, and so, yeah, I guess, the user is the end quality...thanks for the teaching...the thing though that was getting me was that I was just annoyed by the loading of the graphics in some places and it seems all games that use the engine have this in common...maps/sceces load bit by bit and just seemed like, "here we go again.." but I didn't really notice that in Bioshock so...anyway, thanks for the talk, I'll shut it and go enjoy some army of two again...:)

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#6 grenadesaway
Member since 2008 • 44 Posts

Heavenly Sword yeah, but I still can't master how to get guys into the air! lair was fun, but then you realize it would have been better if the analog was used for flying and the sixaxis for the camera! duh! Army of Two anyone? the reload option! awesome, especially when you play it on 360 and wonder why it won't reload when you joggle the thing. GRAW 2 yeah, that was a nice touch... oh, and it would have been great in RE5 as a way to get guys off you, rather than use the left analog -still don't know how that could have been missed...HAZE used it too, when you're on fire, but that's to be forgotten...as a melee option, yeah, that's a must I think...

Honestly, I think Sony is forgetting about it, because not many games are making use of the option, and if they are, the developers are just idiots -ie lair, re5- and don't realize how to make full use of it...confrontation I hear also uses it, but that'sa waste since it's for snipe mode...ah, killzone 2 too! too damn hard!...

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#7 grenadesaway
Member since 2008 • 44 Posts

Granted, it is a very good engine, having made some of the best games around:

Rainbow Vegas 1, 2; Gears of War 1, 2; Army of Two 1, 2; The last Remnant, Infinite Discovery, and upcomingMagnaCarta 2, Resonance of Fate, Shadow Complex,

but what I'm saying is, is it good that then all these games pretty much have the same look to them ...yes, they are of different game material, but they really do all look the same -color palette and all- and so, is this a good thing? I mean, there is Euphoria -with GTA4, and upcoming Red Dead- and the Terminal Reality might offer some good stuff (haven't played Ghostbusters yet, so don't know), Grin has a few games, but so far is a bit lacking in the delivery area...so, what is the alternative? That lacking then gives Unreal the playing field? Anyway, just thought of asking because I like my games to look good, but above all, a bit different than the last game I just put in, right??? Anyone?

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#8 grenadesaway
Member since 2008 • 44 Posts

yeah, it states that that battery only lasts for a total of about 1000 hours of gameplay or so, that could be too high, but the point is, is that it has a limit..just put in any batteries into the underside and connect the cable to the controller and usb and you can play worry free only not wireless, now it's a wired controller, that's how I do it, and only do wireless when I want to play farther away or not worry about that cable being pulled or anything...anyway, don't get rid of the cable!, the battery, well, try again for a longer time or just keep it charging as you play with the cable connected...if it doesn't work when you disconnect then now you only have a wired controller son, else get a new battery unit...$$$$

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#9 grenadesaway
Member since 2008 • 44 Posts

yeah, more team oriented modes would really be great, four on four would be better or so, then the squad would be more of use(or add a no respawn option -high stakes kind of), I'm not a big fan of vehicles in mp, although haze had'em and it didn't really take from that, but then again the maps were more open in haze, for kz2, I just don't see it as fathomable...bots are there already...I was thinking that maybe the radar would be limited in General mode, or only the General could see where the enemies were at, so the tact would be for him to be "the general" and "ordering" the battlefield around -squad delta go here, squad bravo there, etc...something like mgso has..the mortar strike would be interesting, bad company anyone?... yeah, I guess it is too soon to cry wolf, RV2 got its update almost a year later and I still play that thing whenever I can...I guess I just wanted to see how others felt about the rocket cause it really changed the feel of the game..now it was stick together and 3, 4 guys go down with one shot! heh...oh well...I don't know, I just really want KZ2 to last, cause I really see it as a great fps...but it is feeling a bit repetative... 3 more points and I'm a major, son..sheesh, one week and already half done with the ranks...oh well.

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#10 grenadesaway
Member since 2008 • 44 Posts

Fine, it is fun as heck, but now that I'm getting to higher ranks, I'm starting to feel it is a little overwhelming at times...I don't suck (usually in the top four or so), the thing is with the rocket launcher it's just annoying that practically everyone is using one, yeah sure, why don't I? nah, no fun you see... why couldn't they limit that thing...

The thing though I'm really hoping for is that Guerrilla adds new mp modes, not just maps. Maps are a cheap way to keep milking things -see GOW2- but KZ2 needs new modes! to keep it feeling fresh and not "ok, now it's assassination; now it's capture..." I'm thinking a General mode: like vegas 2 or gears, where each team has their General and infinite spawns until taken out, or something that adds that strategy and use of squads more effectively. Also, deathmatch needs to be made to a certain score is reached or just longer than 5 minutes...especially if that's the only mode that has been chosen; a match ends too soon when it's just getting on...and then onto the next map...

Another thing I noticed is that the whole ranking is a good way to keep people wanting to play, but if you stop playing for a week or so and try going back then you're limited now to lower ranks and worse hardly any available games since it's locked by rank! lame...MGO is like this and for that I just don't play it as often, although I thought is was a fun mp game...

What other MP modes am I missing? How do you -if anyone reads this- feels can add to the KZ2 MP experience?