Perhaps one of my favorite things about the current console generation is the amount of demos you can download. Why buy when you can try before dropping $60 on a new game?
(Pulls up pants by belt ala Old Man) Back in the day, you had to go to to stores to try out games and that's only if you were lucky enough to have the hottest game in the demo stand.
Unfourtunately for gamers today, trying out new hardware isn't as easy -- and that's where Kinect comes in.
Microsoft's revolutionary camera, which promises and delivers on controller-less gameplay, launched today and while the technology looks and sounds great, there's an unknown about it all that makes it hard to buy it day one.
That's where Best Buy comes in; the electronics retailer has Kinect demo units set up in their stores for those of us who like to try and buy.
I stopped in today and had the chance to mess around in Kinect Adventures, the pack-in game that comes with the Kinect camera.
I only got to play a game-mode called speedball or fastball (sounds like a bar shooter, but it plays like a classic game of Breakout!), but it was enough to give me an early impression of Kinect.
It's for real.
For real in the sense Microsoft delivered on their promise of fluid, controller-less gameplay.
The Kinect camera caught my 6-foot-6 body frame well and controlling the menus with my hands, though it may need some fine-tuning, worked well.
It's acutally quite creepy. When I walked in front of the camera it said Kinect would find the best angle to view me at. The black tri-pod started moving almost to the point where the camera was staring me in the eye, watching, recording, perhaps transmitting my race, sex, age and clothing to Microsoft. OK, it's not SkyNet, but good lord did I feel ackward facing off with the camera...
Now on to the game.
The Breakout!-variant game showed off some serious potential, but ultimately is a bit limited. You smack the ball like you're serving a volleyball and then use your limbs to bounce it back at targets. If you hit some bonus targets, anywhere between two-to-three balls fly back at you while you scramble to hit them all. Miss the ball and you're given a new ball to whack.
After completing the challenges the Kinect camera shows off some goofy pictures of you playing the game (I'm sure the people at Best Buy will love looking at those on the 360's hard drive) and you can win an animated trophy.
It's fun, but I can only wonder for how long?
I ended up drawing a bit of a crowd at Best Buy. I guess a lanky person waving his arms and legs around in public does that sort of thing, but people were more impressed with the controller-less play than my idiot antics. Kinect has that weird, side-show appeal and that's going to make it sell more than anything else. The crowd watching me play Speedball, or whatever it's called, easily displays that.
When I finished up I kind of left wanting a Kinect, but reminded myself that this might not be the best day one hardware purchse of all time. After all, my biggest worry is that Kinect is a $150 mini-game machine. Had I gotten to try out Kinect JoyRide or the sports game perhaps I'd be setting up a Kinect right now, but $150 for what might just be human body waggle doesn't seem justified.
We really won't have an idea of what else can be done with the technology until a third party comes out with something truly innovative for the core-gamer.
Whether you think Kinect is the end of gaming or the beginning of a grand new era, remember that without steps forward, gaming can't survive. It will take some time to see if Kinect is the leap in gaming technology that Microsoft promises, but my initial reaction is with the right development, it certaintly could be.
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