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My last blog at this pile.

It happens all the time, what made you think that Gamespot was different? It doesn't take much for someone to say something that another person with a lot of money doesn't like, and than, in turn, the opinionated person gets shat on. In today's world, free speech is only free if there is no money behind it, and it's a real shame. A glowing example of this is Don Imus and his firing months ago because of a joke he made, that's right folks, a joke got someone fired from something they've been doing for longer than any of us have even been alive.

So now on Gamespot we have Jeff being fired for handing Kane and Lynch a review that it deserved. An honest, informative, and pretty much dead on review got the "big man" fired.

If you listen to Gameslaves Radio, you'd know I'm all about making money and corporations doing what needs to be done to make the money, however, I do not agree with the first amendment being violated in order to do so. Jeff got fired for what he said or, how he said it depending on who you ask, regardless. Freedom of Speech says you can go f uck yourself and he can say whatever he wants and not get in trouble for it. Granted, there is some **** who try and manipulate our first amendment rights and say not everything is protected speech, but that isn't the issue here. We're talking about video games, we're not talking about hate speech, treason, or the assassination of any public figure. We're talking about the biggest form of entertainment in America right now, which is scrutiny from the Left and the Right every chance they get, trying to take away it's freedom of expression.

We fight and fight for games to be able to have whatever content the designers wish, but will we fight for a man who simply gives his opinions on the games? Will we sit here and just let Jeff be fired and do nothing more than write blogs about it? Some of us have vowed Gamespot off, some of us don't really care, some of us don't even like Jeff and you think it's a blessing. I don't care if you like him or not, honestly. This isn't about you and what you think of people, this is about the right to say whatever you want about anything you want. If you can't get behind that cause, I wish bad things upon you and your family.

I can't justifiably just sit here and rant at Gamespot, it's not even Gamespot or cNet we should be most mad at, it's Eidos. These bastards used their money and their sway to have Jeff fired for putting up an honest review just because they dumped a lot of money into Gamespot. It's quite obvious now that they didn't pay gamespot for advertising, they paid Gamespot for good reviews, which Jeff did not give them.

CNet and Eidos should both be ashamed of themselves for going down this road. You should be ashamed of yourself if you're going to continue to use Gamespot. How can you trust any of the content on Gamespot anymore after something like this happens? The communities? Sure, I guess. I'll be chilling over at destructoid.com thoug, ya know, where they don't get paid off to write good reviews.

Don't forget to check out Gameslaves Radio and listen in. You won't be seeing updates anymore on gamespot, so you'll have to visit the website or destructoid.

Sorry, I don't support thought policing.

Bye Gamespot, thanks for being morons.

Maybe I'll be back if they hire Jeff back and issue a public statement saying that they were wrong. Until than, f uck cNet.

Oh, and don't forget to f uck Eidos too for being babies about making a bad game and having someone be honest about it.

What the hell was his name?

Recently I've noticed that more than a few games have left me feeling emotionally detached from the characters, not in a sense where I cry or get angry or anything like that, but in a way where I just don't care about what happens to them. I feel like I've recently taken a turn and just don't care about the characters anymore and maybe I care more about the game play and being entertained. It's not a bad thing that I'm starting to focus on the game play more, but at the same time, a good story and having some sort of feelings for the characters I'm portraying would definitely enhance the experience.

As I thought more about it, I relized that it maybe the game play that is pulling me out of the game more than the actual story. Three games came to mind immediately: Saint's Row, BioShock, and Assassin's Creed.

BioShock and Assassin's Creed are one in the same for the reasons I felt pulled out of the game, but Saint's Row is a different story which I will elaborate on in a bit.

If you're a reader of my blog, you already know my feelings about BioShock. I was really into the story but the game play is what pulled me out of it and made me hate the game. Spending most of my time searching around for audio tapes is what did me in. That aspect totally pulled me out of the game and just annoyed me to the point where I didn't even care about what was happening anymore, I just wanted to find the tapes so I could say I completed everything. Ultimately it lead to me not even finishing the game and just not caring about it anymore, because I didn't care. Searching for these tapes brought me out of the game to the point of feeling detached from the character and how the story progressed.

To me, in a struggle like in BioShock, finding all these audio tapes would be the last of my concern with everything else going on. I understand that the audio tapes brought forth a lot of the back story and all of that, but if I was the main character, I really wouldn't spend my time looking for all these, I'd be more worried about not dying, because living is better than dying. Dying sucks.

If the tapes were in more easy to find spots, than sure, I could imagine this dude picking it up and gaining a better understanding of what the hell was going on around him. But having to literally search every square foot of every room, was a bit much considering the circumstances. Maybe I'm wrong and just not as curious as some people and in a life of death situation, finding tapes is obviously top priority.

I get it's a game, and I get they needed to do something other than the main story you're following, but it was obnoxious to place these tapes randomly on levels. If you disagree with me, that's fine, but you're wrong. If you like wondering looking at the ground, while everything around you is falling apart, I'd hate to have you leading me out of a life or death situation.

Assassin's Creed is in the same boat with me. When it comes to their little side missions (Vigilantes, pick pocketing, view points, etc) they threw in there to waste an hour or so of your time before every assassination, it just makes me want to stop playing. In every level, they are exactly the same with no difference whatsoever. They aren't hard to do, they aren't fun to do, they just aren't anything. It's all just filler to make the game feel longer, and it does just that, as well as pulling you right out of the game.

They could have made these side missions a lot more fun and different, the game itself isn't very long when it comes to the main plot. But instead of giving a variety of things to do, they gave you more of the same over and over again. Rather than thinking "Oh my god, what's next?!" I thought "Oh my god when does this end?" With that feeling of repetitiveness and just not caring about all this crap that needs to be done, I got pulled right out of the game and just didn't care anymore. I still haven't finished the game, but I will grind out the last couple kills later this weekend, but I really don't want to because I have no interest anymore in what's going on. ANOTHER SEMI INTERACTIVE CUT SCENE THAT I'VE SEEN SIX TIMES BEFORE? I CANNOT WAIT!

Saint's Row is a different situation for me, rather than the game play making me not care about the game, it's actually the story. The story was terrible and I think everyone can agree on that, the game itself though, is really fun to play single and multi player. I love the game play and I love playing the game, however I didn't care about the story because I don't care about thugs. I didn't feel anything for the story or the characters, I just wanted to play the game and enjoy all the different things to do. Oh, a main character died? I didn't even notice because I was too busy dressing my guy up as a pimp.

Maybe it's a little contradictory, but I did enjoy doing the thug things, but the thug story did nothing for me and I didn't care about it. I just wanted the game to end so I could sand box around and enjoy the game play aspects.

I could talk about the contrary and talk about games that really brought me in and kept me wanting more, but I'm not going to because no one cares. Well, maybe someone does, but I'm more interested in what games pulled you out and made you not care about the characters and why.

So you should tell me, so I can avoid the games if I haven't already.

ninja edit - i proof read good.

Rock Band is good, and I'm sorry I was angry at it.

After having a little more time with Rock Band, I can say I've calmed down a bit and can say I no longer feel like I've wasted money on the bundle. Thanksgiving Eve into Thanksgiving, I spent about eight hours over at Pete's crib playing the hell out of Rock Band, with him, his Girlfriend, than later on in the night another friend of ours, I'll call him Dan.

The night started slow with just me and Pete (Ryvvn on gamespot, if you didn't know) just rocking out and getting Wonderbutton exposed to the fans. After playing a bunch of songs and owning up the charts and getting managers all over the place, Pete's woman jumped in and rocked out with the drums, making our band almost complete.

So for a bunch of hours, Pete sang, I rocked the guitar, and she rocked the drums. Pete's singing did prohibit me from passing a bunch of songs at first, but once I accepted that he sings like a transexual I was able to move on and continue our quest to eFame.

I don't have much to say about the game play, because well, it is what it is. It uses a formula that has always been fun and will probably always be fun.

So moving on to when Dan showed up.

He sang, and much better than Pete, mind you. The guy was totally owning most the songs and getting into it hardcore. Which definitely brought up the excitement level of playing and we all started rocking out and having a great time. We all were getting really into it and it was just an awesome experience to have with a bunch of friends.

I'm not feeling very articulate, but what I'm trying to tell you is: If you have 4 friends who like video games, get Rock Band and play with them. I promise you will have an amazing time. You will laugh, and probably cry.. From laughter. You will not want to stop playing, and you will end up playing until four in the morning and having no signs of letting up.

So get Rock Band, make some friends, and get noticed in the eWorld.

NINJA EDIT! I'm not saying the game wasn't fun when Pete was singing, I was implying that having 4 people playing at a time was just pure awesomeness at the highest level.

Why, god, why?

I just found out that there is no online Band World Tour in Rock Band. And I've been under the impression there was since word of the game came out. I sort of feel like I just wasted 170 bones. I'm really trying to keep my composure.

Grrrr

Excuse me for the lack of updates, but what can I say. Call of Duty 4 multiplayer has taken over my life. With a little bit of Assassin's Creed on the side. I got Kane and Lynch aswell and haven't had a chance to play it yet.

But I know you're dying to know what I have to say about Assassin's Creed and here it is.

Listen to episode 31 of the podcast, which should be up sometime early next week, and you'll know what I think about it.

PLUGZ ON MY OWN BLOGZ

And god damnit, listen and write in so we can talk to you, while we record, and you can talk to us, while you listen.

Gears of War PC

Gamespot is being stupid, as usual, and I tried making a nice little post about Gears of War PC and how you should play with me and Justin.

Since I don't feel like writing it all out again and fix whatever HTML I didn't use, that isn't working. I'll just summerize.

Get the game. It's amazing. You should play it with us. I want to play this game competitively.

That's the jist of what I had to say. Thanks.

Ninja Edit - Episode 29 of Gameslaves Radio is up, and it's one of our best shows in my opinion, you should probably shoot over to gameslaves.net and check it out.

On The Attack - World of Warcraft

The success of World of Warcraft cannot be denied, even by the likes of me. The game has taken over the MMO world in a way that has never been seen before. Nine Million subscribers? It's hard to imagine that many people paying a monthly fee to play this wonderfully mediocre game. That's right, I went there and chances are you either agree with me or fiercely disagree with me. There seems to be no middle to ground to Blizzards monster, and I'm perfectly fine with that, because I'm right.

Before I get into tearing this game to pieces, let me start by informing the readers on my credentials. Most of you know me as an avid FPS gamer, however, when I'm not FPS'ing, it's MMOs that take up my time. From Shadowbane to Lineage 2 to World of Warcraft, I've played pretty much every major MMO that has come out in the past six or seven years. WoW is the game on the firing block right now, and I've been playing the game on and off since release. Multiple level 60s and a level 70. Massive amounts of PvP experience and I've done more endgame PvE than 85% of the paying users.

With that said, let the hate begin.

When it comes down to it, Blizzard has done one thing right that has probably been the one and only reason for the success of their game. The learning curve and overall experience of the game is quite casual, however, rather than upping the difficulty or adding more content, they allow the hardcore players to invest more time, instead of skill and exploration. These two things are exactly what has caused the World of Warcraft boom. Casual players can be casual and still get loot. Hardcore players can do the same thing as casual players but invest more time a week and get the loot faster. I fully support making money, and Blizzard has certainly created a cash cow for themselves. But no matter how many people play it, it doesn't make it a good, original, ground breaking MMO. Nine million people CAN be wrong.

The first thing I always hear out of people's mouths is: "Oh the game looks so good!"

Yeah, does it?

If by "so good" you mean it looks like Warcraft, than you are absolutely correct. Cartoon graphics and bad texturing sure is good I guess. I mean, don't get me wrong, it isn't hard on the eyes but it isn't all that pretty by any means. It's actually just average when you think about it. With the technology we have today, WoW looks quite standard compared to other games out there. It certainly has the Warcraft look and feel to it, but over all, it doesn't do anything to merit having "good" graphics.

Maybe they're talking about how the levels are very well designed and feel so immersive?

No, that can't be right because they don't. Walking through the World of Warcraft is like walking through Disney World. Every zone feels like a theme park with over dramatic weather effects. Don't get what I'm saying? Please, let me explain. Let's take the Northern Region of Eastern Kingdoms for example. You have: Hillsbrad, Alterac Mountains, and the Plaguelands all right there in a nice little line for you to explore. Granted, Plaguelands is a little too high for someone just walking into Hillsbrad to explore, but that's besides the point.

So you get to Hillsbrad, a cute little farmland with green fields and blue skies. Continue walking on that dirt path and you'll come to Alterac Mountains, which really isn't in the mountains at all. It's actually just up a small little incline. But wait, there's snow and yetis and ogres all waiting to bash your skull open?! Wasn't this a little dramatic? If that wasn't bad enough, keep walking for another fifteen seconds and you'll run into the Plaguelands. A dead decaying forest with giant zombie spiders ready to web you while other mobs kill you.

That's quite the transition. It's fantasy though, they can get away with it. Yeah, I guess so, but when other games actually slowly transition from one extreme to the other, it feels a bit more immersive than just saying "HEY CROSS THIS IMAGINARY LINE AND IT'S WINTER!" I mean, let's take Lineage 2 for example. Working from the bottom of the map to the top of the map, the world slowly got darker and darker until it became that death riddled zone. You didn't just see drastic weather and terrain changes, they made it feel like a real world. Not like a theme park.

While on the topic of the different zones, there's a couple quick things I want to address. I'll start with the Plaguelands. Do people really not see how much of a cop out these two "zones" are? I'm pretty sure anyone would agree that pre Burning Crusade Blizzard just got lazy and decided to break up one zone and make it two. They both look the same and they are both equally mind numbing and boring to look at. It really is silly for them to claim these two areas as two different experiences because they aren't. The only thing I experienced playing through the quest lines here, was the experience of feeling a brain tumor form.

Next up! Instances. I don't mind it to an extent, but it does get old quick. I hate the idea of being protected from alliance or horde because Blizzard is a bunch of god damn carebears. The game's focus is on PvE and not PvP, which I will gladly explain later. However, I have a major beef with instanced PvE areas because it takes the excitement and thrill away. I want open dungeons with people fighting over some mobs. I know a lot of people are probably carebear PvE'ers and that's fine. I don't hate you, but you should really cancel your MMO subscriptions and go play something single player. All the whining you god damn carebears do is the most annoying thing in a MMO ever.

"DON'T KILL HIM! HE LEFT ME ALONE WHILE I WAS LEVELING!!!" STFU! I don't care if he left you alone, he's an enemy. His name is red and that means I have every right to kill him. Go play on a PvE server, fruit!

Anyway.

The bare bones of any MMO is the leveling system. When a game releases or a server opens, the race to be the first level capped character, the pride and joy of any MMO right? Oh wait, WoW is the only one that has these silly races. Granted, there's always talk of this and that, but when a game makes it as easy as WoW does to reach the max level, does it really matter if you're the first? I mean, the fastest recorded time to 70 was something like 4 days. That doesn't mean anything, seriously. It's just kinda silly and pointless. Even the biggest noob with no experience ever will eventually hit the level cap shortly after you did, and you'll feel like an idiot, because you got all hopped up on cigarettes and red bull in hopes that everyone in a mediocre game will know your characters name. Not even your name, your characters name.

Okay, maybe not everyone jumps on that band wagon and that's a good thing. However, aside from Shadowbane (lol), WoW is easily the easiest of the easy games to level up in. Seriously, any idiot can do it and I've seen plenty of idiots do it. There is really nothing to it and everyone will eventually be 70. Just because you were first doesn't really mean anything because in a week or two, you'll be lost in the sea of people who are also your level.

I'm not sure how else I can describe the leveling system, other than being too easy. I mean, it literally doesn't take very long at all. It's just a grind of doing nonsense quests that are probably more frustrating than Dryvby's wife getting screwed by the cops.

So you've reached level 70, what do you do now?!

Start another grind, awesome!

There's obviously two options when you hit 70, you can PvE or AFK. I don't know what most people choose but if they were smart, they would pick AFK'ing. What is AFK'ing you ask?

AFK'ing is the act of going into the instanced battlegrounds to gain honor so you can get gear. The funny thing is, you can sit there and do nothing while 9, 14, or 39 of your fellow players do all the work for you. Though, chances are at least half of those numbers have the same idea you did. So really, you are sitting there at your computer hitting the space bar every 4 minutes so you don't get afk and just let that honor build up. It really is simple to get decent gear and start your quest for bigger and better things.

Upon writing this, last I heard Blizzard was going to implement a system so AFK'ing was a lot harder and that's fine and stuff. It doesn't change the fact that obtaining PvP gear is incredibly simple and just plain silly. You sit there AFK'ing these battlegrounds for a few weeks and than you start to arena. Which is more of the same, except you actually need to spend 4 or 5 minutes of your time actually doing something, even if that something is the same thing over and over again. The PvP system is really just a glorified version of the PvE system, except you have the option of killing people instead of mobs.

Just like PvE, the whole incentive is to get gear. Nothing else. There isn't anything more than gear and a mount to get from PvP. Blizz tried throwing in some world PvP things that just failed miserably because they don't care. In games like Shadowbane (lol) or Lineage 2, there was at least incentives other than gear to PvP.

Lineage 2 for example. You would level your character while obtaining components to craft high level gear. Once you obtain that high level gear, you begin PvP'ing. The reason to PvP other than guild feuds, which are easily the coolest things ever. Some of my best memories in Lineage 2 were when my guild was warring with other guilds. So much fun. Anyway, other than that, you PvP'd to control a castle, which in turn allowed you to control a city. While in control of that city you would be able to control the "tax" from vendors, and your guild would make money. Than once every couple days you would have to defend your castle from your enemies trying to take it over. PvP in Lineage 2 was about politics and economy.

PvP in World of Warcraft is about getting gear.

It's quite brilliant when you think about it. Blizzard has managed to brainwash nine million people into doing the same thing over and over, for the same rewards.

Let's move on to the lack of content that WoW has, shall we?

Pretend you decided not to PvP and you joined the best PvE guild you could. You spent your time gathering the best blue and epic items from Heroic Instances and you're ready to hit those awesome raid instances with.. 10 other people. Quite a step down from back in the day when it was 40 man, but god damn that was a cluster-f. So you get past that silly 10 man raid instance after a few weeks of grinding it out and countless hours. Now you take a step up and you're doing 25 mans, awesome! Another few weeks go bye and you're finished there and doing another 25 man. Has it occurred to you yet that you're just doing the same thing over and over against slightly different mobs?

I'm not going to pretend that everyone can do every raid instance, because they can't. Any idiot can do a 10 man, but it does take some sort of ability and concentration to handle the 25 mans. Not a lot, but it does take some.

Let's pretend you are in one of those power guilds and you're doing all the raid instances. Raiding 3 or 4 nights a week to hopefully beat out the other 24 people so you can get your next piece of gear. This is just not appealing to me, sorry. I did my share of raiding and going through this pain staking process. It's greatt and amazing when you do get that next piece of gear, but after the first couple times of killing that boss. Is it really as rewarding? Or once again, are you just grinding it out and wasting precious hours of your life?

Okay, let's pretend you are one of those players who just can't seem to get into the right guild who can do everything. So you're stuck playing with a bunch of morons who don't know how to play their c|ass and decide the proper course of action is to blame you for their short comings. You're stuck wiping on the same bosses every night and you just can't progress, but you know you aren't going to get into one of those power guilds with your current set of gear. How long does it take before this process becomes ridiculous?

So what do you Do? PVP! Find a friend and start killing players in instances rather than mobs. Get that gear you've always wanted and than do it all over again for the next piece of gear.

I was sucked into this for a long time and couldn't get out of the loop. I tried and was successful for months at a time, but the lack of other MMOs coming out or MMOs I haven't ran thin, kept me coming back to WoW.

This is one of the reasons I believe WoW has so many players. They did bring in a lot of new people to the MMO world and that's fine. But the lack of other quality MMOs coming out has also contributed to the success of WoW. Tabula Rasa? Laughable. Lord of the Rings: Online? Give me a break. Neither of these even come close to being a good MMO.

That's right, I just implied World of Warcraft was a good MMO, because it is. It just also has a lot of short comings. It's good up until about two or three months after you reach the level cap, than you find yourself sitting in town not knowing what to do.

I honestly don't think anything will topple WoW for quite awhile, I do however think that Warhammer Online will have the ability to at least make a dent in it. Fantasy world MMOs work, Tabula Rasa, Rising Force Online. They try and take on a genre of sci-fi fantasy and it's going nowhere. I don't know why this is, but they just can't seem to pull it off.

There is 3 games that come to mind when I think of WoW killers.

Warhammer Online.
Knights of the Old Republic: Online
Elder Scrolls Online.

One of these is confirmed, the other two just rumors, even though everything points to Elder Scrolls Online being a go. I believe that either of these games could at least make a dent in the WoW community. I can only imagine how many people are playing it because there is simply nothing else to play.

The above mentioned games may never have nine million subscribers, but I'm sure they could take a few million away from the giant cancer known as World of Warcraft.

Stopped Dead.

(You will find that near the end of this entry, I had an enlightenment mid thought. I found it pretty amusing to read, so I decided to post it as it was written, rather than editing it to make sense.. Well, it makes sense.. BAH JUST READ IT AND YOU'LL SEE!)

It seems like most people don't know exactly what cynicism and overall exaggerated humor really is, so things need to be explained out to them or things get turned into a more serious topic and need some sort of backing. Which is fine. I don't mind because even though I tend to be extreme and over the top in most of my opinions, I can usually find a way to back them up because I'm smart and usually prepared for people to just not get it.

Mass appeal runs the market in this day in age. No matter what we do or how we try and go about it, whatever we are force fed by big corporations is what we consume and enjoy it. We've lost our sense of free thought to marketing and being told what to believe. Some of us realize this yet still believe the hype. In gaming, Halo is the perfect example. Millions upon millions of people love this game and why? What does it do that is so innovative and amazing? Nothing. The story is mediocre, the gameplay is slow and generic, the AI is pretty annoying and not all that intelligent at all. Yet copies of Halo 3 flew off the shelf just like the other two games in the series.

I cannot think of a game that has ever been as hyped as the Halo series (maybe with the exception of the GTA series, but I'm going to stick to FPS' for this entries sake), and where it has led competitive gaming today.

For where I want to go with this, you need to start from the very beginning, so if lots of words and an opinion that will probably make you angry isn't your thing, you should probably just stop reading now. If you think Halo is god's gift to gaming and that I'm stupid for thinking this way, you're wrong and probably a communist anyway. Chances are Halo was probably the first FPS you ever played and you couldn't stop creaming yourself every time you got a Pistol headshot on another crappy player in multiplayer. I've played more FPS and got more headshots in games of real skill than you could ever dream of playing, Halo is not good by any means and I am right, you are wrong.

Okay, enough with my obligatory Halo bashing, moving on.

So, when Halo first came out on the original Xbox, it was something else. I remember countless days and nights at the local LAN center watching people crowd around this game and tournaments being run. Just child after child lining up to go head to head against their friends. At the time, it was a welcomed sight. I enjoyed the company of fellow gamers, even though they were playing a console, and I enjoyed watching the competition between everyone. I embraced it, I really thought that Halo would sort of be a gateway to other games for these kids finally finding that video gaming can be fun, competitive, and just an overall awesome experience to play on an organized level.

Then after some time went by, I noticed these gamers weren't moving on to other games. They were still playing Halo. They were getting better at it, finding more tricks, finding the best choke points to take, they were taking the game to the level that other games (such as Counter Strike) have been at for years. Disappointment came over me, my dreams of getting more kids into PC gaming at the LAN center (and just helping the PC competitive community grow as a whole) were crushed.

These kids were getting into a console game on the same level as gamers in the "PC scene" have been on for years. Halo tournaments started popping up left and right, normally maxing the LAN center out, and I even found myself playing in them. For someone who thought Halo was an okay casual game, I didn't do too bad compared to these kids who played hours every day. This personal experience, is what leads me to believe that anyone can be good at a console game. Maybe it's just my super human ability to be amazing at video games, but I literally, barely ever played Halo but I could jump on and frag with kids who played all day. And even when I would play against some of the more advanced players, I didn't do terrible. I lost, and I lost hard, but it was nowhere near the kind of lose as in a game like Counter Strike. It wasn't as crushing, it wasn't as dominant. It just wasn't as bad.

For someone to play a game casually against kids who play every day, and be able to hold their own. It says something, does it not? I mean, do you really think I'm super human? Probably not, and if you do, thanks. I'm a gamer who has always been just okay at consoles. I normally keep my consoles around just for those exclusive titles and RPGs, since I don't like playing most games on the PC, other than FPS' and the occasional RTS. Back on point, so, I could hang in there with hardcore Halo kids, but could they hang in there with me on the PC?

In short, no.

When the time arrived for PC tournaments, the Halo kids would form their own little teams and play in them for whatever reason. There would normally be at least three or four teams at the tournaments that would play Counter Strike consistently and those three or four teams would always be the ones facing eachother in the later rounds. There was no instance of any of these console kiddies even standing a chance against the PC teams. Every PC tournament would be the same teams facing off, while the console kids would be eliminated in nearly record breaking times.

Case and point? PC gamers can pick up a controller with minimal experience and hold their own. A console gamer cannot sit with a keyboard and mouse and hold their own.

Is this true for everyone? Of course not.

I've come across more people than I can count who think they are good on both platforms. I've crushed most of them. There seems to be a huge divide between the two platforms, because the keyboard and mouse "way of life" is more hardcore in my opinion. Accuracy, precision, mastering movement, mastering physics. Having more control over pretty much every aspect is a huge leap between PC and consoles. I just don't feel as into it when I sit down with a controller. I feel restricted, like I'm not able to do as much, I'm not able to use all of my abilities to dominate my opponents.

With a controller, things like reflex time and hand eye coordination just go out the window. I mean, you can set your look sensitivity and all that nonsense with a controller, but does it really matter? No. No matter how fast you jerk the analog stick one way or another, it is not going to stop on the dime, or it won't get to the enemy as quickly as it could with a mouse. Some might say, that than it takes more skill to use a controller cause it isn't as easy.

I say to you, play more PC games in a multiplayer setting. See how easy it is for you to just jump in and be amazing. Chances are, it isn't going to happen. You will get completely toasted and not stand a chance. Over shooting, under estimating, making sure the cross hair is on the head of usually much smaller hitboxes, playing against models that actually move at a decent pace, rather than the feeling of moving through oil. There is much more to the dynamics of PC gaming, than "HAY I HAVE A MOUSE, I CAN BE MORE ACCURATE AND KILL PEOPLE EASIER!"

Think again, hot shot.

Do some people have the ability to be good on both platforms? I'm sure they do, I mean, I am and I know theres people better than me on PC and on console. Probably more on console than PC, but thats besides the point.

The epic battle will rage on forever, I'm sure, but it is quite obvious that PC gaming has a much higher learning curve than console. Denying it is silly and you're just wrong. If you believe that having a mouse makes things easier, I challenge you to try and play on a competitive level on both platforms and see where you do better. 90% of the time, I'm sure it will be on the console. It's taken me years of practice to get where I am on the PC, while I still just randomly pick up and play a console game and do fine.

When I say, console gaming will be the death of PC gaming. It's called an exaggeration. No, I do not think PC gaming will ever go away, no I do not think that PC gaming tournaments will ever go away. Jesus, people. PCs are the original platform! It's kinda like Will Smith, he may have his ups and downs, but you can't get rid of the guy.

What I honestly think will happen is that Competitive Console Gaming will take the main stage at big tournaments events and stay that way for a long time. I thought I stated quite clearly in my last entry that mass appeal would be the obvious reason for this. Mass appeal drives marketing, marketing targets mass audiences, everyone likes something they can get at a cheaper cost (NINJA EDIT: this is my way of saying, consoles are cheaper than PCs so more people like them, which was stated in my last entry). Consoles and games like Halo have that mass appeal to make money. People who run these tournaments like money, so they will go where the money is.

The money right now is in Halo 3, so CPL has the One Million Dollar Halo 3 Tournament. I've been out of the CPL/WCG loop for awhile, but every now and again I check back in to see where things are going. Right now, it's going to World in Conflict, FEAR and Halo 3. CPL Dallas will be having two Counter Strike tournaments, I cannot find a prize amount for these tournaments (I also only looked for about 8 minutes before getting bored), but I know WIC and FEAR both have $40,000 prize pools. Both PC games, but not Counter Strike.

The stream of conscience sets in right now. Maybe it isn't the death of PC gaming, but maybe the slow demise of the Counter Strike games?

If this is the case, it's a sad thing because both Counter Strike and Counter Strike:Source hold a special place in my heart. Really thinking about it, these two games are what got me into competitive gaming and make me strive to be the best. It's been close to a year since I played either one on a competitive level, and oddly I don't miss it. As much as I love the team based play and the skill it takes to go far in both of these games, I just want something new.

As a whole, PC gamers probably want something new and are looking for new games to take to the next level. FEAR and WIC are both great games and I have no doubt that this is what is happening in the PC community. My own closed mindedness kept me thinking that the CS series were the end all of real PC competitive gaming, but even now, looking at myself and where I want to go with my competitive "career" it isn't Counter Strike. Team Fortress, Gears of War PC, either of these two games I would love to play on a competitive level.

PC gaming isn't dying, it may take the back seat to consoles for a little while, but it isn't going to die. It is just going to find new games to take to a new level and not alienate people who don't play a certain niche of games.

I suddenly forgot what else I want to write, because it all seems like nonsense now.

I still believe PC gaming takes more skill FPS wise, mind you. You won't change my mind on that, but I think I talked about that enough earlier, so yeah. I'm done.

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