Max Payne has plenty of mechanics that you don't really notice until you put time into learning the controls of the game. Have you ever went to an empty part of a level just to feel Max out? You know, rolling, running and dive all over so you can get a feel for timing and move buffering and the like? To me it's like, why wouldn't you do that? I'm from the old school of gaming where you make the game yours by playing it your way.Â
So many games today are so tailored that you can't really do too much outside of the box the developers create for you. So, it's great when a game like MP3 comes along and gives you a set of mechanics, a bunch of varied weapons and a room full of enemies and just says, "Play."
All the more reason I feel sites like this should be less focused on previewing and reviewing games and more focused on talking more about how to play games.Â
Â
Did You Know?
When you do a shootdodge, do it into cover, yes. But if you do happen to dive into the open, two words, stay down. Do not get up, you have a better advantage returning fire from prone than you do trying to stand up.
But, do you also know that you do not have to go prone? Tap the direction of your shootdodge as soon as Max hits the ground to transition straight into a run. Works everytime for me, I just forget to use it a lot.
Running forward into fire is signifigantly easier when you zig-zag when you run. Activate manual bullettime and get something automatic and the headshots come easy.
Cover is only for reloading, moving or blindfiring in real-time to build up bullettime.
Log in to comment