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graphic coolness limiting gameplay?

Star wars empire at war is a great game but unfortunatly there are some problems worth noting.  First the land battles dont have the same.................. feeling.............  you know what i mean. it doesn't feel very spectacular only because theirs a popular cap.  In most real time strategy games ive played and believe me ive played alot, their was always a big pop cap.  But this time around the focus is on stratgey of limited number of forces on the ground, the only reason they did this is because the graphics are to good for their own good.  what i mean is if a game is turning out to be spectacular graphically but then the  limitations arise such as how many units onscreen, then maybe developers should take a step back and really think: should this be the best looking game or should it look good enough but also deliver on gameplay?  The space battles are the best part in the game but the population cap here is still a problem.   The game looks great, no problems here but i would have perfered a downgrade in the graphics department if it meant i could have at least 20 to 30 ships at once in a space battle.  Yah i know, im complaining but its midnight and i'm bored, pluss this is my first blog and i've been a member for 3 years.  My point is i'm a believer that gamplay decides if a game is good, graphics takes a back seat to gameplay every time (in my opinion), yes a game should look decent but really games should be first developed based on cool gameplay with decent graphics and if theres time near end of production polish the graphics only if your not sacrificing the epic scale of a game.  My thought. hampton2003007